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Tropes that need to die
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<blockquote data-quote="JacktheRabbit" data-source="post: 5376882" data-attributes="member: 525"><p>Yes there are many tropes that exist in DM plot devices. As it was once explained they only make sense if you assume evil=batcrap insane.</p><p></p><p>Look through most published modules. Tell me how many graveyards dont have at least a few undead wandering in them. Technically they should be hallowed ground but they never are. The resurrection arguement may work for important people but 99% of the "occupants" of a graveyard are Bob the peasant or Fred the blacksmith. No one is ever going to raise them from the dead.</p><p></p><p>Hallowed ground also does nothing to stop corpses from being removed from a graveyard then animated.</p><p></p><p>I stick with what I said. They make no sense in a world filled with the undead. Ravenloft is of course the biggest culprit. Only a complete buffoon would have a cemetary in their town in any realm of Ravenloft. At least this can be explained away as acts of the Dark Powers.</p></blockquote><p></p>
[QUOTE="JacktheRabbit, post: 5376882, member: 525"] Yes there are many tropes that exist in DM plot devices. As it was once explained they only make sense if you assume evil=batcrap insane. Look through most published modules. Tell me how many graveyards dont have at least a few undead wandering in them. Technically they should be hallowed ground but they never are. The resurrection arguement may work for important people but 99% of the "occupants" of a graveyard are Bob the peasant or Fred the blacksmith. No one is ever going to raise them from the dead. Hallowed ground also does nothing to stop corpses from being removed from a graveyard then animated. I stick with what I said. They make no sense in a world filled with the undead. Ravenloft is of course the biggest culprit. Only a complete buffoon would have a cemetary in their town in any realm of Ravenloft. At least this can be explained away as acts of the Dark Powers. [/QUOTE]
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