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<blockquote data-quote="lin_fusan" data-source="post: 5376898" data-attributes="member: 37085"><p>This might not prevent a ghost from rising from the dead, so an additional consecration might be in practice. I can also imagine that burial rituals would be more elaborate in areas of constant undead attack and more simple away from that. People, rituals, and culture change according to the situation. (You could even have a scenario where a necromancer would move to a far away town that never had an undead attack and still bury their dead.)</p><p></p><p>In addition, constant undead attacks might change a town's relationship to clerics. An unscrupulous religion might establish a base there by feeding off the town's fear. A religion of death might form simply because of constant undead attacks. </p><p></p><p>I can even see a town that creates their own undead to defend the town. (Paizo's Savage Tide Adventure Path had the Aztec-like natives ritually create undead of their ancestors to protect their villages. The party cleric wanted to create a skeletal army. The other PCs were horrified, but then the village elders were "we already do that! Here's my uncle! Say "brains" uncle!")</p><p></p><p>But your towns might still have markers or icons of their loved ones, with or without the ashes. Not specifically a graveyard (as in a yard of graves, but still a place to honor the dead).</p><p></p><p></p><p></p><p>While you have a point, royalty traditionally has a love/hate relationship with religion. A wizard is like a contractor. You pay him to provide security and magical services, while a cleric has his/her own agenda, which might not coincide with the kings. A king with a powerful court cleric might find himself constantly performing tasks more for their god than for their kingdom, but that would add an interesting political angle to a court.</p><p></p><p></p><p></p><p>Obviously, this is less a logical inconsistency in the game world than a problem with a player.</p></blockquote><p></p>
[QUOTE="lin_fusan, post: 5376898, member: 37085"] This might not prevent a ghost from rising from the dead, so an additional consecration might be in practice. I can also imagine that burial rituals would be more elaborate in areas of constant undead attack and more simple away from that. People, rituals, and culture change according to the situation. (You could even have a scenario where a necromancer would move to a far away town that never had an undead attack and still bury their dead.) In addition, constant undead attacks might change a town's relationship to clerics. An unscrupulous religion might establish a base there by feeding off the town's fear. A religion of death might form simply because of constant undead attacks. I can even see a town that creates their own undead to defend the town. (Paizo's Savage Tide Adventure Path had the Aztec-like natives ritually create undead of their ancestors to protect their villages. The party cleric wanted to create a skeletal army. The other PCs were horrified, but then the village elders were "we already do that! Here's my uncle! Say "brains" uncle!") But your towns might still have markers or icons of their loved ones, with or without the ashes. Not specifically a graveyard (as in a yard of graves, but still a place to honor the dead). While you have a point, royalty traditionally has a love/hate relationship with religion. A wizard is like a contractor. You pay him to provide security and magical services, while a cleric has his/her own agenda, which might not coincide with the kings. A king with a powerful court cleric might find himself constantly performing tasks more for their god than for their kingdom, but that would add an interesting political angle to a court. Obviously, this is less a logical inconsistency in the game world than a problem with a player. [/QUOTE]
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