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<blockquote data-quote="Sunseeker" data-source="post: 5377026"><p>Agreed. But lets face it, the experiences of adventurer's and the experiences of townsfolk are two entirely different things. Sure, you may run into a lot of zombies as an adventurer, but how many times does this happen in the same town? At best, maybe once. That zombie infestation is probably the first one the town has ever had since the town was founded.</p><p> </p><p>Certainly people would be aware of other dead-raising events, but news travels slowly, perhaps the entire kingdom has only had one instance of dead-raising. And the event was minor, perhaps it happened a hundred years ago. </p><p> </p><p>Of course, depending on the power level of whatever is raising the dead, even cremation may not be enough. EX: in the MTG books, the dark god Yawgmoth is so powerful, he can recontitutue the dead matter in swamps into ooze-like monstrosities. Of course, this is a near-god doing this, but on a much smaller scale, the concept remains the same.</p><p> </p><p></p><p>in theory, the "court wizard" also had many of those cleric-like powers too. They were familiar with the smells and tastes of poison, they knew how to cure what ails you, and their fireball was generally enough to toast anyone in range. I'll take the hybrid cleric-wizard plz.</p><p> </p><p></p><p>Generally, the jerk is tolerated because they must be. Their quality as a fighter overcomes their lack of quality as a person. Sometimes they're roped into things and have a quite reasonable desire to NOT want to be involved, but for some reason, are stuck with it. Generally it comes down to the fact that the rest of the party is too good-natured to do anything about it, and the jerk holds their own well enough to not make an issue out of it. Of course, the jerk is often dealt with by the "postal worker" of the group, who one day happens to be influenced a little by evil and blows the jerk's head clean off his shoulders.</p><p> </p><p> </p><p> </p><p></p><p> Helpless women, is a big one. I get that we're taking a medieval social standard for most games, but lets face it, we're in a fantasy world with all kinds of crazy stuff. While yes, most women are going to be fairly helpless, so are most men. However, there are still going to be a fair assortment of women who can kick butt. </p><p> </p><p>Likewise, amazons. Anyone to really take the stance that the other sex is entirely unnecessary to life is in for a big surprise once they find their numbers dwindling. Sure sure, there's immortality and godly reproduction, magical reproduction, ect... Or they could use the "club and cave" method, but seriously, any society that is as educated and egalitarian as amazons are put forth to be, is not going to have a raging sexist streak.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5377026"] Agreed. But lets face it, the experiences of adventurer's and the experiences of townsfolk are two entirely different things. Sure, you may run into a lot of zombies as an adventurer, but how many times does this happen in the same town? At best, maybe once. That zombie infestation is probably the first one the town has ever had since the town was founded. Certainly people would be aware of other dead-raising events, but news travels slowly, perhaps the entire kingdom has only had one instance of dead-raising. And the event was minor, perhaps it happened a hundred years ago. Of course, depending on the power level of whatever is raising the dead, even cremation may not be enough. EX: in the MTG books, the dark god Yawgmoth is so powerful, he can recontitutue the dead matter in swamps into ooze-like monstrosities. Of course, this is a near-god doing this, but on a much smaller scale, the concept remains the same. in theory, the "court wizard" also had many of those cleric-like powers too. They were familiar with the smells and tastes of poison, they knew how to cure what ails you, and their fireball was generally enough to toast anyone in range. I'll take the hybrid cleric-wizard plz. Generally, the jerk is tolerated because they must be. Their quality as a fighter overcomes their lack of quality as a person. Sometimes they're roped into things and have a quite reasonable desire to NOT want to be involved, but for some reason, are stuck with it. Generally it comes down to the fact that the rest of the party is too good-natured to do anything about it, and the jerk holds their own well enough to not make an issue out of it. Of course, the jerk is often dealt with by the "postal worker" of the group, who one day happens to be influenced a little by evil and blows the jerk's head clean off his shoulders. Helpless women, is a big one. I get that we're taking a medieval social standard for most games, but lets face it, we're in a fantasy world with all kinds of crazy stuff. While yes, most women are going to be fairly helpless, so are most men. However, there are still going to be a fair assortment of women who can kick butt. Likewise, amazons. Anyone to really take the stance that the other sex is entirely unnecessary to life is in for a big surprise once they find their numbers dwindling. Sure sure, there's immortality and godly reproduction, magical reproduction, ect... Or they could use the "club and cave" method, but seriously, any society that is as educated and egalitarian as amazons are put forth to be, is not going to have a raging sexist streak. [/QUOTE]
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