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<blockquote data-quote="olshanski" data-source="post: 5377206" data-attributes="member: 7441"><p>I know my Jewish ancestors would be apalled, as its been kind of a family tradition not to be buried in christian cemetaries. I'd wager that humans have practiced burial since prehistoric times.</p><p></p><p>Really, I don't know why you are so crazy about banishing cemetaries. They make as much sense in a D&D world as many of the other methods of disposing of corpses... In real life you've got burial at sea, funeral pyres, tombs, burial mounds, cemetaries, mausoleums, cremation and spreading ashes in a familiar environment, excarnation....</p><p></p><p>A very important part of playing a roleplaying game is to set up a scene familiar enough to encourage immersion. In real life, we know that cemetaries are supposed to be "spooky", even though we may not believe in ghosts or undead. Haunted Houses often feature gravestonesand whatnot. For many players and DMs, it is fun to use familiar environments and craft our D&D scenarios around what we are familiar with.</p><p></p><p>Seriously, if you want to invoke everything D&D related and recreate a world based on D&D physics and technology, you are going to have a very crazy world, I'd argue that such world would be so alien as to be unplayable.</p></blockquote><p></p>
[QUOTE="olshanski, post: 5377206, member: 7441"] I know my Jewish ancestors would be apalled, as its been kind of a family tradition not to be buried in christian cemetaries. I'd wager that humans have practiced burial since prehistoric times. Really, I don't know why you are so crazy about banishing cemetaries. They make as much sense in a D&D world as many of the other methods of disposing of corpses... In real life you've got burial at sea, funeral pyres, tombs, burial mounds, cemetaries, mausoleums, cremation and spreading ashes in a familiar environment, excarnation.... A very important part of playing a roleplaying game is to set up a scene familiar enough to encourage immersion. In real life, we know that cemetaries are supposed to be "spooky", even though we may not believe in ghosts or undead. Haunted Houses often feature gravestonesand whatnot. For many players and DMs, it is fun to use familiar environments and craft our D&D scenarios around what we are familiar with. Seriously, if you want to invoke everything D&D related and recreate a world based on D&D physics and technology, you are going to have a very crazy world, I'd argue that such world would be so alien as to be unplayable. [/QUOTE]
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