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<blockquote data-quote="Leatherhead" data-source="post: 5377243" data-attributes="member: 53176"><p>1. Cemeteries - OK, so fighting zombies is bad (skeletons are cool though). But wait one moment, imagine that instead of zombies you have to fight undead ash monsters because all the bodies are burned and necromancy still exists. And of course this doesn't stop animal zombies from being made, which can be even more dangerous than human zombies. Logicaly, cemeteries are just less risky than the alternatives. </p><p></p><p></p><p>2. The Court Wizard - Most castles have a priest on the grounds, or in the local area anyway. The Wizard there is more about messing other people up than it is about protecting yourself. Turning your enemies into frogs is quite the way to make a statement.</p><p></p><p></p><p>3. The Party A$$hole - Yeah, this needs to go away. Especially that one guy who plays a rogue and steals from the rest of the party under the pretence of roleplaying. </p><p></p><p></p><p></p><p>"It's magic, I don't have to explain it": Seriously, take cultural anthropology class or something. Magic has rules and a form of logic behind it, even if you don't agree with said logic and the rules seem completely arbitrary. </p><p></p><p>The DMPC: Do I really need to explain this one? The PCs are the protagonists, having NPCs hang around and do significant things (especially combat or puzzle solving) trivializes them. Having a king to do the mundane tasks of running a kingdom, and sending the PC's out on quests because he commands them is fine. But having said king go out and directly solve the problems that the PC's are supposed to be engaged in, is not.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 5377243, member: 53176"] 1. Cemeteries - OK, so fighting zombies is bad (skeletons are cool though). But wait one moment, imagine that instead of zombies you have to fight undead ash monsters because all the bodies are burned and necromancy still exists. And of course this doesn't stop animal zombies from being made, which can be even more dangerous than human zombies. Logicaly, cemeteries are just less risky than the alternatives. 2. The Court Wizard - Most castles have a priest on the grounds, or in the local area anyway. The Wizard there is more about messing other people up than it is about protecting yourself. Turning your enemies into frogs is quite the way to make a statement. 3. The Party A$$hole - Yeah, this needs to go away. Especially that one guy who plays a rogue and steals from the rest of the party under the pretence of roleplaying. "It's magic, I don't have to explain it": Seriously, take cultural anthropology class or something. Magic has rules and a form of logic behind it, even if you don't agree with said logic and the rules seem completely arbitrary. The DMPC: Do I really need to explain this one? The PCs are the protagonists, having NPCs hang around and do significant things (especially combat or puzzle solving) trivializes them. Having a king to do the mundane tasks of running a kingdom, and sending the PC's out on quests because he commands them is fine. But having said king go out and directly solve the problems that the PC's are supposed to be engaged in, is not. [/QUOTE]
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