Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Tropes that need to die
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Barastrondo" data-source="post: 5379497" data-attributes="member: 3820"><p>"Only magical characters can be truly fantastic, but you can play a non-magical character" isn't the same thing as "a system that models Fafhrd, Conan and Pippin." A system that models all three of the above allows non-magical characters to be fantastic. For example, if using HERO System, Pippin might be about a 50-150 point character, and Conan or Fafhrd about 125-250, maybe more, depending on when you picked up on their careers. The trope that's being criticized is not the existence of the HERO System itself. It would be the equivalent of saying "you can't buy your attacks over 5 DC if you don't have the special effect of being magical," or putting a 150-point point cap on non-magical characters while levying no cap on magical characters. </p><p></p><p>The trope under fire is one that promotes non-magical heroes as part of the source of inspiration but relegates them to a "mundane" role in a game. It's a game that tells you "Why yes, you can do something like the Hyborean or Newhon stories" but then mechanically sorts things out so that the sorcerers trump the swords. If magicians and magical weapons are the real power in a setting, that's fine: but act like Ars Magica or Stormbringer, and announce it up front. Don't pretend that you're inspired by Howard and Leiber.</p><p></p><p>(Edit: Okay, that last sentence is probably unfair, but that is really more going back to the idea that you can be inspired by a work in which the hero is an exceptional being in two very different ways: by assuming that all the PCs are exceptional, like the hero, or by assuming that the PCs are typical of the world, and they aren't intended to be emulating the hero's prowess. Playing a mook in Hyborea can be fun, but the GM should be very up-front about the fact that you aren't going to be having the Conan experience.)</p></blockquote><p></p>
[QUOTE="Barastrondo, post: 5379497, member: 3820"] "Only magical characters can be truly fantastic, but you can play a non-magical character" isn't the same thing as "a system that models Fafhrd, Conan and Pippin." A system that models all three of the above allows non-magical characters to be fantastic. For example, if using HERO System, Pippin might be about a 50-150 point character, and Conan or Fafhrd about 125-250, maybe more, depending on when you picked up on their careers. The trope that's being criticized is not the existence of the HERO System itself. It would be the equivalent of saying "you can't buy your attacks over 5 DC if you don't have the special effect of being magical," or putting a 150-point point cap on non-magical characters while levying no cap on magical characters. The trope under fire is one that promotes non-magical heroes as part of the source of inspiration but relegates them to a "mundane" role in a game. It's a game that tells you "Why yes, you can do something like the Hyborean or Newhon stories" but then mechanically sorts things out so that the sorcerers trump the swords. If magicians and magical weapons are the real power in a setting, that's fine: but act like Ars Magica or Stormbringer, and announce it up front. Don't pretend that you're inspired by Howard and Leiber. (Edit: Okay, that last sentence is probably unfair, but that is really more going back to the idea that you can be inspired by a work in which the hero is an exceptional being in two very different ways: by assuming that all the PCs are exceptional, like the hero, or by assuming that the PCs are typical of the world, and they aren't intended to be emulating the hero's prowess. Playing a mook in Hyborea can be fun, but the GM should be very up-front about the fact that you aren't going to be having the Conan experience.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Tropes that need to die
Top