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<blockquote data-quote="Raven Crowking" data-source="post: 5380305" data-attributes="member: 18280"><p>Depending upon the game, the group, and the system, of course. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>No, he attributed it to the grace of God as well as the swimming prowess of Beowulf. OTOH, he does seem to have a very good working knowledge of history in his region, and alludes to it often for dramatic effect (which means he is able to assume his audience does, as well). It also seems as though the storm occurred while they were at sea, and was not, in fact, "a stormy sea for a week". It was, in fact, a storm occurring after five nights on the sea.</p><p></p><p>It is also true that we have only Beowulf's description of what happened....although, interestingly enough, that description is given because at least one character had heard differently. So, I would be careful about concluding that Beowulf was superhuman on the basis of this account.</p><p></p><p></p><p></p><p>There are quite a few things provably possible in the real world that qualify as "Fantastic" as I have defined it. Indeed, this thread demonstrates just that -- things that are provably possible are called "Fantastic" because literary characters perform the actions in question. For example, surviving crucifixion is "Fantastic" when Conan does it, despite the details in Conan's case being taken from a real-world source.</p><p></p><p></p><p></p><p>You are either reading different posts than I am, or you are interpetting them very differently.</p><p></p><p></p><p></p><p>Note that, apart from that "have to be" in the last sentence, this is not a post that suggests that there is anything okay with mundane, non-fantastic fighters. Indeed, that doesn't seem to be what is being said at all. The choice presented is "One or the other....Either you don't need magic to be fantastic.....or we admit that everyone is somehow divine or magical". There is no room in there whatsoever for a mundane, non-fantastic choice.</p><p></p><p>And when I suggested that a game should be able to support a mundane, non-fantastic choice, ProfessorCirno did not say, "Yes, that is what I meant to imply". He instead said:</p><p></p><p></p><p></p><p>So, yes, if your point is that a game may have either, or both, mundane/non-fantastic characters and non-mundane/fantastic characters, then I agree with you. I would go so far as to say it is obviously true. Indeed, I have never heard anyone complain that System X has non-mundane/fantastic choices, but only that System X has <strong><em>only</em></strong> non-mundane/fantastic choices.</p><p></p><p>IOW, "fighters must be mundane and non-fantastic" is a non-trope. It exists nowhere. "Fighters should be able to be mundane and non-fantastic", OTOH, is a real complaint, made about real games, in real time.</p><p></p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5380305, member: 18280"] Depending upon the game, the group, and the system, of course. ;) No, he attributed it to the grace of God as well as the swimming prowess of Beowulf. OTOH, he does seem to have a very good working knowledge of history in his region, and alludes to it often for dramatic effect (which means he is able to assume his audience does, as well). It also seems as though the storm occurred while they were at sea, and was not, in fact, "a stormy sea for a week". It was, in fact, a storm occurring after five nights on the sea. It is also true that we have only Beowulf's description of what happened....although, interestingly enough, that description is given because at least one character had heard differently. So, I would be careful about concluding that Beowulf was superhuman on the basis of this account. There are quite a few things provably possible in the real world that qualify as "Fantastic" as I have defined it. Indeed, this thread demonstrates just that -- things that are provably possible are called "Fantastic" because literary characters perform the actions in question. For example, surviving crucifixion is "Fantastic" when Conan does it, despite the details in Conan's case being taken from a real-world source. You are either reading different posts than I am, or you are interpetting them very differently. Note that, apart from that "have to be" in the last sentence, this is not a post that suggests that there is anything okay with mundane, non-fantastic fighters. Indeed, that doesn't seem to be what is being said at all. The choice presented is "One or the other....Either you don't need magic to be fantastic.....or we admit that everyone is somehow divine or magical". There is no room in there whatsoever for a mundane, non-fantastic choice. And when I suggested that a game should be able to support a mundane, non-fantastic choice, ProfessorCirno did not say, "Yes, that is what I meant to imply". He instead said: So, yes, if your point is that a game may have either, or both, mundane/non-fantastic characters and non-mundane/fantastic characters, then I agree with you. I would go so far as to say it is obviously true. Indeed, I have never heard anyone complain that System X has non-mundane/fantastic choices, but only that System X has [B][I]only[/I][/B] non-mundane/fantastic choices. IOW, "fighters must be mundane and non-fantastic" is a non-trope. It exists nowhere. "Fighters should be able to be mundane and non-fantastic", OTOH, is a real complaint, made about real games, in real time. RC [/QUOTE]
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