Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Tropes that need to die
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WizarDru" data-source="post: 5380586" data-attributes="member: 151"><p>I thought the entire point of the OP was the the very concept of graveyards needs to die in D&D because it's a trope, particularly in that adventurers often find themselves travelling to them to fight the undead. His argument was that given that undead can and DO happen in a fantasy setting, the very act of having a graveyard was a nonsensical idea that needs to die.</p><p></p><p>A lot of folks have responded to that with a variety of logical explanations why that would be. RC's specific point, from what I got, was that the idea that undead happen means there should be no graveyard doesn't make sense, because historically most cultures believed that the dead could return as the undead (hence the variety of what WE NOW call myths, which they called reality) and THEY STILL HAD GRAVEYARDS. Further, that the REASON they had those graveyards was PRECISELY THE OPPOSITE of the supposed trope...i.e. that they existed to PREVENT the rise of undead that might otherwise occur. That the dead do not actually rise has no bearing on the validity of graveyards, only the perception of their effectiveness.</p><p></p><p>Every culture has it's specific burial or corpse-disposal rituals. Often informed by practical realities (such as burning a corpse in a hot, wet climate or burying it in a cold one), these rituals have a lot of importance beyond just hiding the body or even just preventing undead. The very notion of a graveyard is not, IMHO, a trope. Now, the notion of a town where people have started to disappear around a graveyard and they soon discover the dead have risen? Sure, I'll give you that. I don't see it as something needing to die, however.</p><p></p><p>But that same graveyard could be the place where the exorcist leads his line of hopping vampires to be returned to the earth. It could be the place where the paladin's virtuous ghost rises from the defend the town. It could be the place the mad wizard steals parts from to build his masterpiece. It could be a place of final rest, where spirits are freed from torment or a place of remembrance where heroes come to respect the fallen or loved ones long gone (who may return at their grave to grant solace or advice). The graveyard can take many forms. But a trope? If it is one, it's one I'll gladly keep.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 5380586, member: 151"] I thought the entire point of the OP was the the very concept of graveyards needs to die in D&D because it's a trope, particularly in that adventurers often find themselves travelling to them to fight the undead. His argument was that given that undead can and DO happen in a fantasy setting, the very act of having a graveyard was a nonsensical idea that needs to die. A lot of folks have responded to that with a variety of logical explanations why that would be. RC's specific point, from what I got, was that the idea that undead happen means there should be no graveyard doesn't make sense, because historically most cultures believed that the dead could return as the undead (hence the variety of what WE NOW call myths, which they called reality) and THEY STILL HAD GRAVEYARDS. Further, that the REASON they had those graveyards was PRECISELY THE OPPOSITE of the supposed trope...i.e. that they existed to PREVENT the rise of undead that might otherwise occur. That the dead do not actually rise has no bearing on the validity of graveyards, only the perception of their effectiveness. Every culture has it's specific burial or corpse-disposal rituals. Often informed by practical realities (such as burning a corpse in a hot, wet climate or burying it in a cold one), these rituals have a lot of importance beyond just hiding the body or even just preventing undead. The very notion of a graveyard is not, IMHO, a trope. Now, the notion of a town where people have started to disappear around a graveyard and they soon discover the dead have risen? Sure, I'll give you that. I don't see it as something needing to die, however. But that same graveyard could be the place where the exorcist leads his line of hopping vampires to be returned to the earth. It could be the place where the paladin's virtuous ghost rises from the defend the town. It could be the place the mad wizard steals parts from to build his masterpiece. It could be a place of final rest, where spirits are freed from torment or a place of remembrance where heroes come to respect the fallen or loved ones long gone (who may return at their grave to grant solace or advice). The graveyard can take many forms. But a trope? If it is one, it's one I'll gladly keep. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Tropes that need to die
Top