Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Tropes that need to die
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 5381442" data-attributes="member: 87792"><p>Wandless casting is explicitly taught in the later books. Take thirteen year old Harry Potter's wand away and he's helpless. Take eighteen year old Harry's wand and he's just impeded and probably about as powerful as thirteen year old Harry with a wand.</p><p> </p><p></p><p> </p><p>It <em>is</em> powerful. But powerful and overpowered are two different things. Multiply all spellcasting times in 3E by a factor of ten and magic will <em>still</em> be powerful. And so will mages. But weapon wielders will have much more of a place.</p><p> </p><p></p><p> </p><p>Of course it does. But if there's any downtime at all it's easy to almost eliminate the limits here in 3e. Those obscure utility spells you generally don't prepare but when they are useful are <em>really</em> useful? Scrolls. Those that you want to cast three or more times per day? Wands.</p><p> </p><p></p><p> </p><p>A given. But the real question comes if the casters buff each other or don't buff at all rather than turning their spells over to the fighter for use. Is that what is best for the party? If the answer is yes, then buffing the fighters and rogues is not working as a team. It's holding a pity party for the poor meatshields and thieves.</p><p> </p><p></p><p> </p><p>Cooperation is not holding a pity party. It's working together to ensure the success as a group. Even from the earliest levels clerics make better meatshields than fighters - they come with almost as many hit points and the ability to heal themselves and other people. And can wear the same armour.</p><p> </p><p></p><p> </p><p>Also prices to be paid if they do. Like a share of the loot. And arguably a less effective party overall.</p><p> </p><p></p><p> </p><p>Good job they are the people who can do that then. Because the fighters certainly can't! And can't fly either. And can't even really tank without the mages supporting them.</p><p> </p><p></p><p> </p><p>Always. And have spares. Getting captured and chained up <em>sucks</em>. But the fighters aren't better off with their hands chained. At that point it's the bards and the rogues who are the useful guys. Also most high level wizards IME have a spare spellbook that's not kept with them...</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5381442, member: 87792"] Wandless casting is explicitly taught in the later books. Take thirteen year old Harry Potter's wand away and he's helpless. Take eighteen year old Harry's wand and he's just impeded and probably about as powerful as thirteen year old Harry with a wand. It [I]is[/I] powerful. But powerful and overpowered are two different things. Multiply all spellcasting times in 3E by a factor of ten and magic will [I]still[/I] be powerful. And so will mages. But weapon wielders will have much more of a place. Of course it does. But if there's any downtime at all it's easy to almost eliminate the limits here in 3e. Those obscure utility spells you generally don't prepare but when they are useful are [I]really[/I] useful? Scrolls. Those that you want to cast three or more times per day? Wands. A given. But the real question comes if the casters buff each other or don't buff at all rather than turning their spells over to the fighter for use. Is that what is best for the party? If the answer is yes, then buffing the fighters and rogues is not working as a team. It's holding a pity party for the poor meatshields and thieves. Cooperation is not holding a pity party. It's working together to ensure the success as a group. Even from the earliest levels clerics make better meatshields than fighters - they come with almost as many hit points and the ability to heal themselves and other people. And can wear the same armour. Also prices to be paid if they do. Like a share of the loot. And arguably a less effective party overall. Good job they are the people who can do that then. Because the fighters certainly can't! And can't fly either. And can't even really tank without the mages supporting them. Always. And have spares. Getting captured and chained up [I]sucks[/I]. But the fighters aren't better off with their hands chained. At that point it's the bards and the rogues who are the useful guys. Also most high level wizards IME have a spare spellbook that's not kept with them... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Tropes that need to die
Top