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<blockquote data-quote="Hussar" data-source="post: 5384134" data-attributes="member: 22779"><p>Sort of. Yes, they gain an extra attack every other round at 7th level, and finally get a second attack every round at what, 14th? Lanefan is right though, the UA specialization rules make an ENORMOUS difference for fighters. Which is why 2e fighters are considerably more powerful than 1e - specs are built right into the rules, and two weapon fighting is head and shoulders better than any other choice in 2e.</p><p></p><p>But, let's compare a bit. </p><p></p><p>1st level fighter and 1st level caster. The fighter's doing pretty good here. Good staying power, decent defenses, and the caster basically has so few spells (or only 1) that he's pretty far behind.</p><p></p><p>5th level fighter and 5th level caster. The casters are now throwing fireballs, flying, turning invisible, creating loaves and fishes, curing disease, that sort of thing. The fighter has 20 more hit points and 4 points better THAC0. Oh, and his saves got better by one or two in each category.</p><p></p><p>9th level fighter and 9th level caster. The casters are now teleporting, summoning massive elementals (albeit very slowly) and raising the dead. The fighter has 1 more attack every other round, 20 more hit points and 4 points of THAC0.</p><p></p><p>14th level fighter and 14th level caster. The druid is now a unique individual - the grand druid or whatever he's called - how's that for legendary? The cleric is ressurecting people, causing earthquakes and the wizard is capable of traveling through dimensions reliably. The fighter now attacks twice per round, gets 12 more hit points and 4 points of THAC0. </p><p></p><p>Fighter is sucking hind <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> PDQ in the legendary department.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5384134, member: 22779"] Sort of. Yes, they gain an extra attack every other round at 7th level, and finally get a second attack every round at what, 14th? Lanefan is right though, the UA specialization rules make an ENORMOUS difference for fighters. Which is why 2e fighters are considerably more powerful than 1e - specs are built right into the rules, and two weapon fighting is head and shoulders better than any other choice in 2e. But, let's compare a bit. 1st level fighter and 1st level caster. The fighter's doing pretty good here. Good staying power, decent defenses, and the caster basically has so few spells (or only 1) that he's pretty far behind. 5th level fighter and 5th level caster. The casters are now throwing fireballs, flying, turning invisible, creating loaves and fishes, curing disease, that sort of thing. The fighter has 20 more hit points and 4 points better THAC0. Oh, and his saves got better by one or two in each category. 9th level fighter and 9th level caster. The casters are now teleporting, summoning massive elementals (albeit very slowly) and raising the dead. The fighter has 1 more attack every other round, 20 more hit points and 4 points of THAC0. 14th level fighter and 14th level caster. The druid is now a unique individual - the grand druid or whatever he's called - how's that for legendary? The cleric is ressurecting people, causing earthquakes and the wizard is capable of traveling through dimensions reliably. The fighter now attacks twice per round, gets 12 more hit points and 4 points of THAC0. Fighter is sucking hind :):):) PDQ in the legendary department. [/QUOTE]
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