Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Tropes that need to die
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 5384315" data-attributes="member: 29398"><p>Yet the fighter has virtually no defense against magic (pathetic saving throws) and the caster has virtually no defense against physical attack (no armour, fights like a shoe). The caster's job is to help the fighter.</p><p>You've lobbed clerics in there - they are their own breed of animal, capable of doing both spellwork and physical combat - though neither as effectively as MUs or fighters.</p><p></p><p>But to keep comparing - yes the casters are chucking lightning bolts and fireballs around, and flying, etc. - but only once a day to the exclusion of all else at that level. They can make people invisible - including our erstwhile fighter - which is beyond useful, but hardly game-breaking. And casters still can't fight, so if anything gets near them they've got a problem. </p><p></p><p>This is about the point at which the two best complement each other.</p><p>By now the fighter's falling behind, but has built up decent saving throws so can withstand some magic. The caster still can't take two hits from anything, so it has become the fighter's job to help the caster.</p><p>Minor quibbles: clerics get resurrection at 16th; the Grand Druid is 15th. That said, these characters are long past name level now; the fighter has a castle with lots of henches, the wizard has a tower where she does her research, the cleric has a home temple, and so forth. What are they still doing in the field? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I've never run a game at this level, but the mechanics suggest fighters are lagging - except in saving throws, at which they are the best of anyone. It's almost like their role has completely changed: using 4e terms they start out as strikers - it's up to them to give out the hurt - and slowly morph into defenders, where it's their job to protect the artillery casters.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5384315, member: 29398"] Yet the fighter has virtually no defense against magic (pathetic saving throws) and the caster has virtually no defense against physical attack (no armour, fights like a shoe). The caster's job is to help the fighter. You've lobbed clerics in there - they are their own breed of animal, capable of doing both spellwork and physical combat - though neither as effectively as MUs or fighters. But to keep comparing - yes the casters are chucking lightning bolts and fireballs around, and flying, etc. - but only once a day to the exclusion of all else at that level. They can make people invisible - including our erstwhile fighter - which is beyond useful, but hardly game-breaking. And casters still can't fight, so if anything gets near them they've got a problem. This is about the point at which the two best complement each other. By now the fighter's falling behind, but has built up decent saving throws so can withstand some magic. The caster still can't take two hits from anything, so it has become the fighter's job to help the caster. Minor quibbles: clerics get resurrection at 16th; the Grand Druid is 15th. That said, these characters are long past name level now; the fighter has a castle with lots of henches, the wizard has a tower where she does her research, the cleric has a home temple, and so forth. What are they still doing in the field? :) I've never run a game at this level, but the mechanics suggest fighters are lagging - except in saving throws, at which they are the best of anyone. It's almost like their role has completely changed: using 4e terms they start out as strikers - it's up to them to give out the hurt - and slowly morph into defenders, where it's their job to protect the artillery casters. Lanefan [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Tropes that need to die
Top