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Tropes that need to die
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<blockquote data-quote="Hussar" data-source="post: 5388322" data-attributes="member: 22779"><p>Actually, thinking about this, although 16 pages into the thread, it's unlikely this is going to go very far, I finally thought of a trope I would like to see die:</p><p></p><p>Fantasy worlds that are just Europe with a thin veneer of magic. It does bug me when setting after setting completely ignores very obvious effects that things easily could have. Ignoring domestication of flying mounts, for example. Or imagine what you could do with a domesticated giant beetle - all the strength of a horse, that you can feed offal and doesn't constantly get sick. Or continual light/flame spells. Never mind lighting your city, imagine what a textile mill owner could do with workers that don't have to knock off when the sun goes down.</p><p></p><p>The list goes on and on.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5388322, member: 22779"] Actually, thinking about this, although 16 pages into the thread, it's unlikely this is going to go very far, I finally thought of a trope I would like to see die: Fantasy worlds that are just Europe with a thin veneer of magic. It does bug me when setting after setting completely ignores very obvious effects that things easily could have. Ignoring domestication of flying mounts, for example. Or imagine what you could do with a domesticated giant beetle - all the strength of a horse, that you can feed offal and doesn't constantly get sick. Or continual light/flame spells. Never mind lighting your city, imagine what a textile mill owner could do with workers that don't have to knock off when the sun goes down. The list goes on and on. [/QUOTE]
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