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<blockquote data-quote="Bluenose" data-source="post: 5391414" data-attributes="member: 49017"><p>I am to a very large extent in sympathy with your view. Unfortunately, as others have pointed out, familiar is a lot easier for most players to deal with. Sticking a veneer of magic on top of an otherwise normal medieval-cliche European world has the advantage, at least for Europeans, of not needing much explanation. Simply, they're easy for people to get into.</p><p> </p><p>One thing I noted a couple of years ago, when WotC were talking about their 'three books and you're done' approach for settings, was that it enabled them to try different things. If you commit your company resources to an unusual setting, there's a very good chance it won't do well. So you get company after company turning out generic medieval fantasy settings as their first product, and those that put out unusual settings often find they simply don't sell well enough to keep producing for them. WotC have no intention of providing additional material for something that's rather a sideline anyway, so aren't in the same position.</p><p> </p><p>As for hippogriffs, and breeding, and domestication of animals, there's a lot of science involved which I won't bore people with. I will suggest that while magic obviously would provide capabilities not available on Earth, that could just as well be applied to making domestic animals wild as to make wild animals domestic. Some gods would certainly prefer the second, and I suspect most druids would too.</p></blockquote><p></p>
[QUOTE="Bluenose, post: 5391414, member: 49017"] I am to a very large extent in sympathy with your view. Unfortunately, as others have pointed out, familiar is a lot easier for most players to deal with. Sticking a veneer of magic on top of an otherwise normal medieval-cliche European world has the advantage, at least for Europeans, of not needing much explanation. Simply, they're easy for people to get into. One thing I noted a couple of years ago, when WotC were talking about their 'three books and you're done' approach for settings, was that it enabled them to try different things. If you commit your company resources to an unusual setting, there's a very good chance it won't do well. So you get company after company turning out generic medieval fantasy settings as their first product, and those that put out unusual settings often find they simply don't sell well enough to keep producing for them. WotC have no intention of providing additional material for something that's rather a sideline anyway, so aren't in the same position. As for hippogriffs, and breeding, and domestication of animals, there's a lot of science involved which I won't bore people with. I will suggest that while magic obviously would provide capabilities not available on Earth, that could just as well be applied to making domestic animals wild as to make wild animals domestic. Some gods would certainly prefer the second, and I suspect most druids would too. [/QUOTE]
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