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<blockquote data-quote="jmucchiello" data-source="post: 5391654" data-attributes="member: 813"><p>You are misunderstanding me. It's not what the casual gamer considers "normal fantasy" to be. It's what the casual gamer considers "normal" to be. Medieval Europe exists. You learn about it in school if you pay attention.</p><p></p><p>The casual gamer is told there are knights and kings and castles and dragons and instantly he understands that feudalism existed and that there wasn't much of a mercantile class and all those other "facts" that make up "the past".</p><p></p><p>The casual gamer can imagine two dirt roads crossing with an inn, a blacksmith, a small temple, and a couple farm houses being called a village. And he also immediately understands that the people in this village rarely visit/communicate with the people in the next village.</p><p></p><p>This is why in most games dwarves are just stocky, bearded guys who mine and elves are just youthful, lithe humans with pointy ears. It's simple, easy to grok, and doesn't interfere with just playing the game. The casual player doesn't want to remember the proper six step ritual greeting made between a supplicant and a priest of Rada found in Mythology of Radamondo, supplement 7 in a series of 10. </p><p></p><p>It's not just what is familiar fantasy but familiar in general.</p><p></p><p>EDIT [MENTION=49017]Bluenose[/MENTION]: Players not of European ancestory might not see Knights and such as "normal" but the basics of human society don't vary that much compared the potential variance caused by cheap healing at the local temple and other magics. The game goes from "medieval fantasy" to "future fantasy" real fast.</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 5391654, member: 813"] You are misunderstanding me. It's not what the casual gamer considers "normal fantasy" to be. It's what the casual gamer considers "normal" to be. Medieval Europe exists. You learn about it in school if you pay attention. The casual gamer is told there are knights and kings and castles and dragons and instantly he understands that feudalism existed and that there wasn't much of a mercantile class and all those other "facts" that make up "the past". The casual gamer can imagine two dirt roads crossing with an inn, a blacksmith, a small temple, and a couple farm houses being called a village. And he also immediately understands that the people in this village rarely visit/communicate with the people in the next village. This is why in most games dwarves are just stocky, bearded guys who mine and elves are just youthful, lithe humans with pointy ears. It's simple, easy to grok, and doesn't interfere with just playing the game. The casual player doesn't want to remember the proper six step ritual greeting made between a supplicant and a priest of Rada found in Mythology of Radamondo, supplement 7 in a series of 10. It's not just what is familiar fantasy but familiar in general. EDIT [MENTION=49017]Bluenose[/MENTION]: Players not of European ancestory might not see Knights and such as "normal" but the basics of human society don't vary that much compared the potential variance caused by cheap healing at the local temple and other magics. The game goes from "medieval fantasy" to "future fantasy" real fast. [/QUOTE]
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