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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Trophies as Treasure Parcels
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<blockquote data-quote="bardolph" data-source="post: 5103711" data-attributes="member: 2304"><p>Ever notice that some players like to take trophies from their kills?</p><p></p><p>For example, the skin of a cave bear, the tooth of a dragon, the beak from an owlbear, the face of a doppleganger, the spinner glands from a giant spider, etc etc etc.</p><p></p><p>I happen to be one of these players (on the rare occasions that I'm not behind the DM screen). Somehow, an troll's head is much more meaningful to me as a trophy than a pile of gold pieces.</p><p></p><p>I was thinking, <em>why not incorporate this into the treasure parcel system? </em> Here's how it could work:</p><p></p><p>If a character takes an unusual interest in a kill and harvests a body part from it as a trophy, simply pick a treasure parcel, figure out its value in gold pieces, and that's its "trophy value."</p><p></p><p>And here's where it gets fun: a trophy that gets incorporated into a magic item created by the "Create Magic Item" ritual can count the entire "trophy value" as residuum!</p><p></p><p>EXAMPLE: a first level party defeats a Cave Bear, and decides to carefully skin its hide as a trophy. The DM determines that this encounter will yield Parcel #3 (Magic Item, Level 3). So rather than placing a level 3 magic item somewhere in the lair, the DM decides that the cave bear hide has a "trophy value" of 680 gp.</p><p></p><p>The PCs can decide to make a very nice cave bear skin rug that could sell for 680 gp as an art object, or even better, use it as 680 gp worth of residuum to make a suit of <em>Bloodcut Hide Armor +1</em>. You know what I'm talking about -- one of those numbers where the shoulder pads are covered in fur and the head of the bear rests over your head like a badass barbarian head piece...</p><p></p><p>Either way, the DM checks off the appropriate treasure parcel from the list, and proceeds as normal.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="bardolph, post: 5103711, member: 2304"] Ever notice that some players like to take trophies from their kills? For example, the skin of a cave bear, the tooth of a dragon, the beak from an owlbear, the face of a doppleganger, the spinner glands from a giant spider, etc etc etc. I happen to be one of these players (on the rare occasions that I'm not behind the DM screen). Somehow, an troll's head is much more meaningful to me as a trophy than a pile of gold pieces. I was thinking, [i]why not incorporate this into the treasure parcel system? [/i] Here's how it could work: If a character takes an unusual interest in a kill and harvests a body part from it as a trophy, simply pick a treasure parcel, figure out its value in gold pieces, and that's its "trophy value." And here's where it gets fun: a trophy that gets incorporated into a magic item created by the "Create Magic Item" ritual can count the entire "trophy value" as residuum! EXAMPLE: a first level party defeats a Cave Bear, and decides to carefully skin its hide as a trophy. The DM determines that this encounter will yield Parcel #3 (Magic Item, Level 3). So rather than placing a level 3 magic item somewhere in the lair, the DM decides that the cave bear hide has a "trophy value" of 680 gp. The PCs can decide to make a very nice cave bear skin rug that could sell for 680 gp as an art object, or even better, use it as 680 gp worth of residuum to make a suit of [i]Bloodcut Hide Armor +1[/i]. You know what I'm talking about -- one of those numbers where the shoulder pads are covered in fur and the head of the bear rests over your head like a badass barbarian head piece... Either way, the DM checks off the appropriate treasure parcel from the list, and proceeds as normal. Thoughts? [/QUOTE]
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