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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Trophies as Treasure Parcels
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<blockquote data-quote="bardolph" data-source="post: 5103883" data-attributes="member: 2304"><p>Naah, if the PCs aren't expecting to pull value from it, it's free.</p><p></p><p>The real point is that if the wizard thinks it's cool to harvest glands and hair and tongues for his crazy-ass rituals, he can. And if the barbarian wants to make a bear-skin suit of magic armor, he can. And if the rogue wants to make a wicked magical dagger out of a dragon's tooth, he can.</p><p></p><p>All it takes is the PCs making it clear that that's what they intend to do, and the DM can oblige by counting that stuff as treasure parcels.</p><p></p><p>It also avoids having to justify out how three giant spiders ended up with a pile of 400 gp + a 250gp art object + 2 potions of healing, or whatever.</p><p></p><p></p><p>That's the whole point! Residuum <em>is</em> abstract! Basically what I'm saying is that any time the DM thinks it isn't appropriate to express treasure in terms of magic items and cash (which would be the case for just about anything that isn't an intelligent humanoid), give it to them as residuum instead. Whether that residuum comes from organs, or teeth, or eyeballs, or hair, or a pint of blood, or "ectoplasm" or "bottled rage" or "a demon's last dying breath" or ... whatever -- it doesn't matter. It's anything the PCs and the DM thinks is cool. Assign it a cash value, call it "residuum," and mark it off the parcel list.</p><p></p><p>It's not even necessary to do any bookkeeping on it. If it's important to the PCs, they'll remember what it was, and use it to flavor their rituals and magic items. Otherwise, it just counts as "generic" residuum -- use it for whatever you want and move on.</p></blockquote><p></p>
[QUOTE="bardolph, post: 5103883, member: 2304"] Naah, if the PCs aren't expecting to pull value from it, it's free. The real point is that if the wizard thinks it's cool to harvest glands and hair and tongues for his crazy-ass rituals, he can. And if the barbarian wants to make a bear-skin suit of magic armor, he can. And if the rogue wants to make a wicked magical dagger out of a dragon's tooth, he can. All it takes is the PCs making it clear that that's what they intend to do, and the DM can oblige by counting that stuff as treasure parcels. It also avoids having to justify out how three giant spiders ended up with a pile of 400 gp + a 250gp art object + 2 potions of healing, or whatever. That's the whole point! Residuum [i]is[/i] abstract! Basically what I'm saying is that any time the DM thinks it isn't appropriate to express treasure in terms of magic items and cash (which would be the case for just about anything that isn't an intelligent humanoid), give it to them as residuum instead. Whether that residuum comes from organs, or teeth, or eyeballs, or hair, or a pint of blood, or "ectoplasm" or "bottled rage" or "a demon's last dying breath" or ... whatever -- it doesn't matter. It's anything the PCs and the DM thinks is cool. Assign it a cash value, call it "residuum," and mark it off the parcel list. It's not even necessary to do any bookkeeping on it. If it's important to the PCs, they'll remember what it was, and use it to flavor their rituals and magic items. Otherwise, it just counts as "generic" residuum -- use it for whatever you want and move on. [/QUOTE]
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Trophies as Treasure Parcels
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