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Trophies as Treasure Parcels
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<blockquote data-quote="Narcetus" data-source="post: 5104069" data-attributes="member: 70936"><p>I like this idea as it is non invasive to the system and enhances rp and character developement. It solves the problems of stashing loot in inappropriate encounters. I get sick of the old cliche of: oh look a previous victim of the giant spiders just happened to have 400 gp and a couple potions. how lucky for us. I like to encourage players to skip or bypass encounters through stealth or subterfuge and give full xp for it , without players worrying if thier is a rod of corruption in the ettercaps refuse heap. </p><p> </p><p>Also it is no inconveniance for a player to note on his char sheet that he has a claw from a ghoul worht x amount of residuum that he hopes to make a necrotic themed item out of. Anyone that doest care just adds x amount of residuum on thier sheet. No complexity, no time wasted. That is a big win for players trying to feel immersed in the story. </p><p> </p><p>Plus it reminds me of the old theme of harvesting magical potency from mythical creatures: unicorn horns, dragon hearts, troll blood, etc. I ran several adventures based on the BBEG capturing fairy folk to power scary rituals with their magical life essance. Its a cool trope of fiction and now players can get in on that.</p><p> </p><p>Another good reason to do that is you could ran a low money game all the way to epic with this. I hate having 20 ish level pcs with a million gp on hand. </p><p> </p><p>If you do this sparingly it wont feel as if the party ar a bunch of crazy vivisectionists butchering everything in thier path.</p></blockquote><p></p>
[QUOTE="Narcetus, post: 5104069, member: 70936"] I like this idea as it is non invasive to the system and enhances rp and character developement. It solves the problems of stashing loot in inappropriate encounters. I get sick of the old cliche of: oh look a previous victim of the giant spiders just happened to have 400 gp and a couple potions. how lucky for us. I like to encourage players to skip or bypass encounters through stealth or subterfuge and give full xp for it , without players worrying if thier is a rod of corruption in the ettercaps refuse heap. Also it is no inconveniance for a player to note on his char sheet that he has a claw from a ghoul worht x amount of residuum that he hopes to make a necrotic themed item out of. Anyone that doest care just adds x amount of residuum on thier sheet. No complexity, no time wasted. That is a big win for players trying to feel immersed in the story. Plus it reminds me of the old theme of harvesting magical potency from mythical creatures: unicorn horns, dragon hearts, troll blood, etc. I ran several adventures based on the BBEG capturing fairy folk to power scary rituals with their magical life essance. Its a cool trope of fiction and now players can get in on that. Another good reason to do that is you could ran a low money game all the way to epic with this. I hate having 20 ish level pcs with a million gp on hand. If you do this sparingly it wont feel as if the party ar a bunch of crazy vivisectionists butchering everything in thier path. [/QUOTE]
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