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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Trophies as Treasure Parcels
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<blockquote data-quote="bardolph" data-source="post: 5106538" data-attributes="member: 2304"><p>I don't see it as screwing the players over, but rather as letting the players decide what's important to them and giving them treasure to match their tastes. If dragon-heart-as-residuum is more interesting to them than pile-of-gold-plus-art-objects, then dragon heart it is.</p><p></p><p>The parcel system in this case serves as an abstraction to determine rewards "as you go," rather than determining treasure ahead of time.</p><p></p><p></p><p></p><p>I think it encourages creative thinking, by allowing the players to "flavor" their own rewards rather than sticking strictly to what's already in the module.</p><p></p><p>The idea is that the challenge/reward system is fixed for purposes of game balance, but that the players and DM collaborate to determine the exact details along the way.</p><p></p><p>Everybody wins.</p><p></p><p></p><p>Agreed.</p></blockquote><p></p>
[QUOTE="bardolph, post: 5106538, member: 2304"] I don't see it as screwing the players over, but rather as letting the players decide what's important to them and giving them treasure to match their tastes. If dragon-heart-as-residuum is more interesting to them than pile-of-gold-plus-art-objects, then dragon heart it is. The parcel system in this case serves as an abstraction to determine rewards "as you go," rather than determining treasure ahead of time. I think it encourages creative thinking, by allowing the players to "flavor" their own rewards rather than sticking strictly to what's already in the module. The idea is that the challenge/reward system is fixed for purposes of game balance, but that the players and DM collaborate to determine the exact details along the way. Everybody wins. Agreed. [/QUOTE]
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Community
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Trophies as Treasure Parcels
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