aboyd
Explorer
My players have opted to get into the 3.5 edition module, Trouble at Durbenford. I've owned it for a while but not read much of it, so aside from telling them that the prince wanted Nanoc and would pay 5,000 gold for it (which I made up and may be very far off from what the module offers), they have heard very little. I couldn't even tell them what kind of weapon Nanoc was, because I couldn't find the stats for it on a quick scan.
Anyway, my question is this: given that the players are just getting into Durbenford and have only talked with a representative of the prince, what is your advice? They are a level 6 fighter, level 7 spellthief, level 7 knight, level 8 rogue/bard, and level 7 who-knows-yet (new player). So they're a little underpowered, but only a little. The knight delivers about 15-45 HP of damage per swing, which seems competent. He rides a tiger, apparently (new character, haven't checked up on it yet). I don't yet know if medium PCs in full plate will fit on a tiger, or if it's affordable for a 7th level character. I assume it is, so I let it go for now.
Anyway, I'd love your tips on running Durbenford. What did you experience as a DM or player? What was difficult to run or play? How would you fix or change things? What are the main characters and/or plots that I need to convey during the next session? Is there a "necessary class" that the party really needs? Since we have a new player who hasn't decided what to play, I can urge him toward something.
Also, anyone know the riding rules? If this knight wants to have his tiger attack and then use its free grapple on an enemy while the knight is riding, is that even possible? Can the knight attack too?
The knight instructed his tiger to eat an unconscious, defeated enemy. OK for knights to do that?
Sorry for all the questions. Hopefully everyone finds something they can dig into and answer.
Anyway, my question is this: given that the players are just getting into Durbenford and have only talked with a representative of the prince, what is your advice? They are a level 6 fighter, level 7 spellthief, level 7 knight, level 8 rogue/bard, and level 7 who-knows-yet (new player). So they're a little underpowered, but only a little. The knight delivers about 15-45 HP of damage per swing, which seems competent. He rides a tiger, apparently (new character, haven't checked up on it yet). I don't yet know if medium PCs in full plate will fit on a tiger, or if it's affordable for a 7th level character. I assume it is, so I let it go for now.
Anyway, I'd love your tips on running Durbenford. What did you experience as a DM or player? What was difficult to run or play? How would you fix or change things? What are the main characters and/or plots that I need to convey during the next session? Is there a "necessary class" that the party really needs? Since we have a new player who hasn't decided what to play, I can urge him toward something.
Also, anyone know the riding rules? If this knight wants to have his tiger attack and then use its free grapple on an enemy while the knight is riding, is that even possible? Can the knight attack too?
The knight instructed his tiger to eat an unconscious, defeated enemy. OK for knights to do that?
Sorry for all the questions. Hopefully everyone finds something they can dig into and answer.
