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General Tabletop Discussion
*Pathfinder & Starfinder
Trouble at Durbenford - advice? Also, mounts.
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<blockquote data-quote="Khazan" data-source="post: 5076450" data-attributes="member: 86282"><p>Hide skill? i think if someone is watching <em>and</em> he has to move to get to a hiding place, then the check is made at -10; he is rushing to get to a hiding place quickly so there's some big risk involved.</p><p></p><p>also, there's a rule of thumb that's something like : the hiding place distance has to be 1 foot away per rank of Hide the character has, or else the hiding place is just to far away to reach without being seen.</p><p></p><p>also, any Hide attempt means the character has to move at half his movement rate to attempt the Hide without a penalty, otherwise it is a -5 penalty for moving faster than half his movement rate. basically i guess it means you have to move carefully, so you can't be dashing around at full speed.</p><p></p><p>i think you have it right, though i don't understand the "possibly <em>two</em> checks if he needs to use two move actions" statement. Hide checks are considered part of movement, so its not considered a separate action.</p><p></p><p>if on his turn, the player elects to Hide, he rolls a Hide check. if on his turn he elects to move and then Hide, he can do so without penalty as long as he moves half his movement rate (and assuming there's a hiding place within that distance). </p><p></p><p>if on his <em>next</em> turn he stands in place and does nothing except stay hidden, our DM lets us use our prior Hide check roll (it could require a new Hide check but i'm not certain). if on his next turn he elects to move from Hiding Place A and get to Hiding Place B, then it is as above.</p><p></p><p>other people might be able to correct or explain that better, but i hope it helps a bit. as far as his statement that it "Pretty much doubles the chance of failure, thus nerfing the hide skill", well, it isn't easy moving and hiding while someone is even casually observing.</p></blockquote><p></p>
[QUOTE="Khazan, post: 5076450, member: 86282"] Hide skill? i think if someone is watching [I]and[/I] he has to move to get to a hiding place, then the check is made at -10; he is rushing to get to a hiding place quickly so there's some big risk involved. also, there's a rule of thumb that's something like : the hiding place distance has to be 1 foot away per rank of Hide the character has, or else the hiding place is just to far away to reach without being seen. also, any Hide attempt means the character has to move at half his movement rate to attempt the Hide without a penalty, otherwise it is a -5 penalty for moving faster than half his movement rate. basically i guess it means you have to move carefully, so you can't be dashing around at full speed. i think you have it right, though i don't understand the "possibly [I]two[/I] checks if he needs to use two move actions" statement. Hide checks are considered part of movement, so its not considered a separate action. if on his turn, the player elects to Hide, he rolls a Hide check. if on his turn he elects to move and then Hide, he can do so without penalty as long as he moves half his movement rate (and assuming there's a hiding place within that distance). if on his [I]next[/I] turn he stands in place and does nothing except stay hidden, our DM lets us use our prior Hide check roll (it could require a new Hide check but i'm not certain). if on his next turn he elects to move from Hiding Place A and get to Hiding Place B, then it is as above. other people might be able to correct or explain that better, but i hope it helps a bit. as far as his statement that it "Pretty much doubles the chance of failure, thus nerfing the hide skill", well, it isn't easy moving and hiding while someone is even casually observing. [/QUOTE]
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Trouble at Durbenford - advice? Also, mounts.
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