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Trouble in Archendale
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<blockquote data-quote="Rapida" data-source="post: 2286426" data-attributes="member: 30079"><p>I've decided against letting Arda take over Archenbridge. I don't think it would be very realistic for her to be able to take it over and hold it. Instead I'm going to make her focus on releasing something from the ruins in the Archwood. I've just got to decided what it is she is releasing. I'm trying to think what would make Irae send one of her agents into the Archwood to get, maybe a holy relic of Kiaranselee? or maybe a demon or something is trapped in the ruins? I can't decide I do know the ruins will be trapped, infested with undead, and home to some deadly creatures of their own. </p><p> </p><p><strong>Condition(Encounter Chance)</strong></p><p>Carrying Lights(40% per hour) Assuming it is night time.</p><p>No Lights(25% per hour)</p><p>Stealthy {only visible member has a hide check of +10 or better}(10% per hour)</p><p>All invisible(5% per hour)</p><p>All ethereal(2% per hour)</p><p>Well Hidden{members all are hiding in a certain area, all have hide checks of at least 15} 2% per hour</p><p>Travel on the streets adds +10% to the chance of encounter.</p><p>Reduce the encounter chance by half if the party isn't moving from an area. This doesn't apply to well Hidden.</p><p> </p><p>I just need some help on encounters that the players may meet while in the ruins. Any undead can fit the bill or you can add some other type of monster. Think of anything and I will put it into consideration. The party will consist of 2 8th level characters (possibly 9th by this time) and 1 7th level character. They can generally take something a normal party could take. They may have some allies, its according to who they meet. Try to keep any offered challanges in the range of 3rd level encounters to 13th level. The closer to average the more chance I can get use out of it. </p><p> </p><p>I would greatly appreciate any help, ideals, or suggestions. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Rapida, post: 2286426, member: 30079"] I've decided against letting Arda take over Archenbridge. I don't think it would be very realistic for her to be able to take it over and hold it. Instead I'm going to make her focus on releasing something from the ruins in the Archwood. I've just got to decided what it is she is releasing. I'm trying to think what would make Irae send one of her agents into the Archwood to get, maybe a holy relic of Kiaranselee? or maybe a demon or something is trapped in the ruins? I can't decide I do know the ruins will be trapped, infested with undead, and home to some deadly creatures of their own. [b]Condition(Encounter Chance)[/b] Carrying Lights(40% per hour) Assuming it is night time. No Lights(25% per hour) Stealthy {only visible member has a hide check of +10 or better}(10% per hour) All invisible(5% per hour) All ethereal(2% per hour) Well Hidden{members all are hiding in a certain area, all have hide checks of at least 15} 2% per hour Travel on the streets adds +10% to the chance of encounter. Reduce the encounter chance by half if the party isn't moving from an area. This doesn't apply to well Hidden. I just need some help on encounters that the players may meet while in the ruins. Any undead can fit the bill or you can add some other type of monster. Think of anything and I will put it into consideration. The party will consist of 2 8th level characters (possibly 9th by this time) and 1 7th level character. They can generally take something a normal party could take. They may have some allies, its according to who they meet. Try to keep any offered challanges in the range of 3rd level encounters to 13th level. The closer to average the more chance I can get use out of it. I would greatly appreciate any help, ideals, or suggestions. :) [/QUOTE]
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