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Trouble in Red Larch - embellishments?
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<blockquote data-quote="pukunui" data-source="post: 6684395" data-attributes="member: 54629"><p>OK. I'm thinking of this sequence:</p><p></p><p>1) Bears and Bows</p><p>2) Haunted Tomb / Last Laugh</p><p>3) Necromancer's Cave</p><p>4) Bloody Treasure</p><p>5) Tomb of Moving Stones</p><p></p><p>I'm not going to be running the main elemental evil adventure, though I may use a few bits and pieces here and there - like some of the more interesting side treks. I'm mostly going to be running short, unconnected adventures from old Dungeon magazines and the like. The thing is, I had originally planned on doing a sort of tutorial to kick things off with, but one of my players can't make it to the first session, so after a bit of humming and hawing, I came up with the idea of running the "Trouble in Red Larch" mini-adventures for the first session.</p><p></p><p>The PCs' exploits will catch the attention of the innkeeper, Kaylessa, who will become their long-term mentor and patron. I'm making it so she's actually a silver dragon in disguise and the Swinging Sword is actually a portal network that she has sworn to guard, so she can't go out and do much herself. Every once in a while, though, she has to go check on her hoard, so she seeks out people she can trust to watch the portals/inn for her while she's gone ... this might come up at some point during the campaign.</p><p></p><p>Anyway, once they get Kaylessa's attention, she'll help them train up to 3rd level and then send them through a little test (the tutorial dungeon) before revealing the truth about the inn. It's basically the Narnia wardrobe on steroids. Most portals will just lead to other parts of the world, but there may be a few that lead to other planes (like maybe there's a portal to the elemental plane of water at the bottom of the inn's well). They'll be able to use the portal network to go on all sorts of adventures.</p></blockquote><p></p>
[QUOTE="pukunui, post: 6684395, member: 54629"] OK. I'm thinking of this sequence: 1) Bears and Bows 2) Haunted Tomb / Last Laugh 3) Necromancer's Cave 4) Bloody Treasure 5) Tomb of Moving Stones I'm not going to be running the main elemental evil adventure, though I may use a few bits and pieces here and there - like some of the more interesting side treks. I'm mostly going to be running short, unconnected adventures from old Dungeon magazines and the like. The thing is, I had originally planned on doing a sort of tutorial to kick things off with, but one of my players can't make it to the first session, so after a bit of humming and hawing, I came up with the idea of running the "Trouble in Red Larch" mini-adventures for the first session. The PCs' exploits will catch the attention of the innkeeper, Kaylessa, who will become their long-term mentor and patron. I'm making it so she's actually a silver dragon in disguise and the Swinging Sword is actually a portal network that she has sworn to guard, so she can't go out and do much herself. Every once in a while, though, she has to go check on her hoard, so she seeks out people she can trust to watch the portals/inn for her while she's gone ... this might come up at some point during the campaign. Anyway, once they get Kaylessa's attention, she'll help them train up to 3rd level and then send them through a little test (the tutorial dungeon) before revealing the truth about the inn. It's basically the Narnia wardrobe on steroids. Most portals will just lead to other parts of the world, but there may be a few that lead to other planes (like maybe there's a portal to the elemental plane of water at the bottom of the inn's well). They'll be able to use the portal network to go on all sorts of adventures. [/QUOTE]
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