WaywardWaffle
First Post
I'm sure other people have been in this boat before. I've been playing as one character for a few years now in one campaign, doing random one shots in between.
For one shots, it's easy and the backstory being ultra fleshed out doesn't matter too much.
But now, we are starting a side campaign in the same world off to the side of the main campaign to teach our DM's cousin how to play, and so I need to think of a proper character that can interact with the world with proper consequences and I'm finding myself stumped.
I know my main character started as a vague idea and took almost a year to be fully worked out what I wanted him to be, but going back to the start with a character that needs to grow all that way again, especially on a story with not even close to the same scope in the world, is hard to do.
Does anyone have advice for situations like this, or questions they go over whenever they make a character to give them a small boost to personality and story at the start?
For one shots, it's easy and the backstory being ultra fleshed out doesn't matter too much.
But now, we are starting a side campaign in the same world off to the side of the main campaign to teach our DM's cousin how to play, and so I need to think of a proper character that can interact with the world with proper consequences and I'm finding myself stumped.
I know my main character started as a vague idea and took almost a year to be fully worked out what I wanted him to be, but going back to the start with a character that needs to grow all that way again, especially on a story with not even close to the same scope in the world, is hard to do.
Does anyone have advice for situations like this, or questions they go over whenever they make a character to give them a small boost to personality and story at the start?