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Trouble with Outsider Depiction
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<blockquote data-quote="Merlion" data-source="post: 2515329" data-attributes="member: 10397"><p>I dont buy much into the whole "once you change this or that its not D&D anymore" line that so many are so fond of.</p><p></p><p></p><p>Of course, the game I may eventually be running is going to be a D&D/Arcana Unearthed/Unearthed Arcana fusion anyway</p><p></p><p></p><p> </p><p></p><p></p><p>Ok first, the very nature of this thread is stating or at least implying that I am wanting to make some changes in how things work anyway, so I dont see how anything is shortcircuited.</p><p></p><p>However the statement I made wasnt really very clear or accurate. I dont really have a problem with how D&D handles good and evil as far as alignment. The Law/Chaos axis however is very weird, so when running games I just ignore it.</p><p></p><p>What I was more addressing was that what Umbran was talking about was, to me, basically lack of free will. He was basically saying that there alignment is so strong, they cant choose to go against it...which means they dont have free will.</p><p></p><p></p><p></p><p> </p><p></p><p></p><p>See this doesnt really sit well with me. I can see a spirit being taking on a solid body, but "solid spirit" doesnt make sense to me. Theres nothing wrong with it, it just doesnt jibe with my sense of how things work.</p><p></p><p></p><p> </p><p></p><p></p><p>Hmmm....from what I have seen, it can go either way. In some more plane focused products there has been mention of this sort of thing, but by and large I've gotten the impression that they are ment to be their alignments personified. Just as outer planes are basically personified or at least solidified alignments.</p><p></p><p></p><p></p><p> </p><p></p><p></p><p>Ok....how about some details on how you've gone about handling these things?</p><p></p><p></p><p></p><p> </p><p></p><p></p><p></p><p>Well, see theres still the issue for me of a being that comes into existence evil, and is by nature evil, and has as you describe some sort of inherent need or nature that is evil. Its easier for me to except that angel types came first, and some of them through free will choose evil and became the first fiends. Although then there are the issues of reproduction and numbers.</p><p></p><p></p><p> </p><p></p><p></p><p>This is an interesting idea. It may be hard tho to incorporate into a more monotheistic sort of world.</p><p></p><p></p><p> </p><p></p><p></p><p>If they cant breed with one another, how are there so many of them? The problem from my perspective remains the same tho: the concept of concious beings that are "born" evil.</p><p></p><p></p><p> </p><p></p><p></p><p>Well this part is pretty easy. I can just do it that way again.</p><p></p><p></p><p> </p><p></p><p> </p><p></p><p></p><p>Well, the only trouble I have with the fiends as former petioners idea is it doesnt work very well in a cosmology where evil mortals are supposed to suffer eternal punishment. Being granted all that power is more like a reward.</p><p></p><p>It could work pretty well for celestials tho</p><p></p><p></p><p> </p><p></p><p>I do, because it implies sentient beings being born evil, of evil, which I have my doubts about</p><p></p><p></p><p></p><p> </p><p></p><p></p><p>For generall D&D purposes this is not to bad, but for my world, where living an evil mortal life is more likely to result in punishment of some sort....it just doesnt quite fit, for fiends and such.</p></blockquote><p></p>
[QUOTE="Merlion, post: 2515329, member: 10397"] I dont buy much into the whole "once you change this or that its not D&D anymore" line that so many are so fond of. Of course, the game I may eventually be running is going to be a D&D/Arcana Unearthed/Unearthed Arcana fusion anyway Ok first, the very nature of this thread is stating or at least implying that I am wanting to make some changes in how things work anyway, so I dont see how anything is shortcircuited. However the statement I made wasnt really very clear or accurate. I dont really have a problem with how D&D handles good and evil as far as alignment. The Law/Chaos axis however is very weird, so when running games I just ignore it. What I was more addressing was that what Umbran was talking about was, to me, basically lack of free will. He was basically saying that there alignment is so strong, they cant choose to go against it...which means they dont have free will. See this doesnt really sit well with me. I can see a spirit being taking on a solid body, but "solid spirit" doesnt make sense to me. Theres nothing wrong with it, it just doesnt jibe with my sense of how things work. Hmmm....from what I have seen, it can go either way. In some more plane focused products there has been mention of this sort of thing, but by and large I've gotten the impression that they are ment to be their alignments personified. Just as outer planes are basically personified or at least solidified alignments. Ok....how about some details on how you've gone about handling these things? Well, see theres still the issue for me of a being that comes into existence evil, and is by nature evil, and has as you describe some sort of inherent need or nature that is evil. Its easier for me to except that angel types came first, and some of them through free will choose evil and became the first fiends. Although then there are the issues of reproduction and numbers. This is an interesting idea. It may be hard tho to incorporate into a more monotheistic sort of world. If they cant breed with one another, how are there so many of them? The problem from my perspective remains the same tho: the concept of concious beings that are "born" evil. Well this part is pretty easy. I can just do it that way again. Well, the only trouble I have with the fiends as former petioners idea is it doesnt work very well in a cosmology where evil mortals are supposed to suffer eternal punishment. Being granted all that power is more like a reward. It could work pretty well for celestials tho I do, because it implies sentient beings being born evil, of evil, which I have my doubts about For generall D&D purposes this is not to bad, but for my world, where living an evil mortal life is more likely to result in punishment of some sort....it just doesnt quite fit, for fiends and such. [/QUOTE]
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