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Trouble with Short Rest and Healing Word
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<blockquote data-quote="Jim Williams" data-source="post: 4493972" data-attributes="member: 60697"><p>There is letter of the law and spirit of the law. And the sort of healing micromanagement mentioned in the original post strikes me as running counter the spirit of the law.</p><p> </p><p></p><p>If I could not discourage my players from engaging in such metagaming pursuits, I would rule as Old Gumphrey. After a fight:</p><ul> <li data-xf-list-type="ul">Each player immediately spends enough available healing surges to return to as close to full hp as possible without wasting recovery hp. The player can choose to use additional available healing surges to return to full hp. For example, a rogue with 15 hp out of 24 hp and a healing surge value of 6 would be mandated to use one available healing surge to return to 21 hp. The player could then choose to use an additional available healing surge to recover the final 3 hp, returning to full at 24 hp.</li> <li data-xf-list-type="ul">Any powers, items, etc. that are not expended during the fight can be exhausted to amplify healing at the respective players' discretion.</li> </ul><p>In this manner, healing effects do get to be utilized, everyone is done after a short rest, and post-combat recovery micromanagement is quashed.</p><p> </p><p>My logic here is that the body, mind, and spirit do not necessarily choose when to recover. They simply will when given a short rest.</p></blockquote><p></p>
[QUOTE="Jim Williams, post: 4493972, member: 60697"] There is letter of the law and spirit of the law. And the sort of healing micromanagement mentioned in the original post strikes me as running counter the spirit of the law. If I could not discourage my players from engaging in such metagaming pursuits, I would rule as Old Gumphrey. After a fight: [LIST] [*]Each player immediately spends enough available healing surges to return to as close to full hp as possible without wasting recovery hp. The player can choose to use additional available healing surges to return to full hp. For example, a rogue with 15 hp out of 24 hp and a healing surge value of 6 would be mandated to use one available healing surge to return to 21 hp. The player could then choose to use an additional available healing surge to recover the final 3 hp, returning to full at 24 hp. [*]Any powers, items, etc. that are not expended during the fight can be exhausted to amplify healing at the respective players' discretion. [/LIST]In this manner, healing effects do get to be utilized, everyone is done after a short rest, and post-combat recovery micromanagement is quashed. My logic here is that the body, mind, and spirit do not necessarily choose when to recover. They simply will when given a short rest. [/QUOTE]
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Trouble with Short Rest and Healing Word
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