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Trouble with Short Rest and Healing Word
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<blockquote data-quote="nittanytbone" data-source="post: 4494741" data-attributes="member: 35709"><p>I don't see it as cheesy at all. After all, healer's lore is one of the cleric's main class features. Why deny them the use of that?</p><p></p><p>What is better is to design adventures that force interesting choices. The "wandering monster eating your surges" mechanic I describe on page 2 is one such. Another would be setting timers -- "The bad guys will complete their ritual in 30 minutes" or "the army starts their attack in 15 minutes so you must open the gate by then." Then the PCs need to weigh extra 5 min rests against completing the objective.</p><p></p><p>Failing to meet the timer could derail the entire adventure or just impose a penalty -- maybe the ritual opens a rift to the Shadowfell that causes -1 to hit for all the PCs for teh encounter, or if the gate isn't opened there are more foes to deal with (no bonus XP awarded for them) as the enemy has been alerted to the attack.</p></blockquote><p></p>
[QUOTE="nittanytbone, post: 4494741, member: 35709"] I don't see it as cheesy at all. After all, healer's lore is one of the cleric's main class features. Why deny them the use of that? What is better is to design adventures that force interesting choices. The "wandering monster eating your surges" mechanic I describe on page 2 is one such. Another would be setting timers -- "The bad guys will complete their ritual in 30 minutes" or "the army starts their attack in 15 minutes so you must open the gate by then." Then the PCs need to weigh extra 5 min rests against completing the objective. Failing to meet the timer could derail the entire adventure or just impose a penalty -- maybe the ritual opens a rift to the Shadowfell that causes -1 to hit for all the PCs for teh encounter, or if the gate isn't opened there are more foes to deal with (no bonus XP awarded for them) as the enemy has been alerted to the attack. [/QUOTE]
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Trouble with Short Rest and Healing Word
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