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General Tabletop Discussion
*Pathfinder & Starfinder
Trouble with Short Rest and Healing Word
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<blockquote data-quote="Old Gumphrey" data-source="post: 4495045" data-attributes="member: 12872"><p>So using Healing Word efficiently = spamming it on every single surge? Kay. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>We actually do encourage efficient use of it; don't use it if someone is only missing one surge worth of HP, etc. </p><p></p><p>This conversation basically boils down to "lol it's not against the rules, so if you don't play that way, you're wrong". I don't stop my players from doing this. <em>They stop themselves.</em> I also like that I'm being compared to a 3.x nazi because I think an entire party getting free +2d6+6 healing <em>per surge</em> at level 7 is totally crazed.</p><p></p><p>I'll say it again: my level 7 party is nearly death-proof. They can handle several encounters per day at higher encounter levels. It's not a big deal for my PCs to smack down a solo that's 4 levels their senior. They don't even need this trick to constantly win at D&D. The game is really not that hard anymore unless you consistently shoot craps with your dice, or you think it's fun to go look for trouble with no surges left.</p><p></p><p>So I guess the take-home message is, all healing surges get extra healing with a leader in the group, or else you're wrong/an idiot/etc.? Cool.</p></blockquote><p></p>
[QUOTE="Old Gumphrey, post: 4495045, member: 12872"] So using Healing Word efficiently = spamming it on every single surge? Kay. :p We actually do encourage efficient use of it; don't use it if someone is only missing one surge worth of HP, etc. This conversation basically boils down to "lol it's not against the rules, so if you don't play that way, you're wrong". I don't stop my players from doing this. [i]They stop themselves.[/i] I also like that I'm being compared to a 3.x nazi because I think an entire party getting free +2d6+6 healing [i]per surge[/i] at level 7 is totally crazed. I'll say it again: my level 7 party is nearly death-proof. They can handle several encounters per day at higher encounter levels. It's not a big deal for my PCs to smack down a solo that's 4 levels their senior. They don't even need this trick to constantly win at D&D. The game is really not that hard anymore unless you consistently shoot craps with your dice, or you think it's fun to go look for trouble with no surges left. So I guess the take-home message is, all healing surges get extra healing with a leader in the group, or else you're wrong/an idiot/etc.? Cool. [/QUOTE]
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Trouble with Short Rest and Healing Word
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