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Trouble with Short Rest and Healing Word
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<blockquote data-quote="Skyscraper" data-source="post: 4497082" data-attributes="member: 48518"><p>Right. Using unlimited Healing Word outside of battle is in the rules. (5 minutes between each use.)</p><p></p><p>So, if you want to house-rule against using Healing Word outside of combat, it's your game, go ahead. You'll shorten a day's work for your PCs who will need to spend more healing surges to regain a same number of hit points. It will not change significantly any single encounter, they'll still enter the encounter with full hit points and two Healing Words. However, they'll have to call it quits after 3 combat encounters instead of 4. Don't think they'll go on adventuring when they're out of healing surges. And 99% of DMs will not force PCs to continue adventuring without any healing left, at least in most cases.</p><p></p><p>Side note: it could be argued that they'll be *stronger* without unlimited Healing Words outside of battle. Think about it this way: if they rest more often, say after 3 combat encounters instead of four, they get to use their dailies once every 3 combat encounters instead of once every four. That's 25% more daily power usage.</p><p></p><p>Anyway, in any case it is really a trivial matter that will not change any given encounter signicantly, i repeat: the only real consequence is shortening a day's work for the PCs.</p><p></p><p>Sky</p></blockquote><p></p>
[QUOTE="Skyscraper, post: 4497082, member: 48518"] Right. Using unlimited Healing Word outside of battle is in the rules. (5 minutes between each use.) So, if you want to house-rule against using Healing Word outside of combat, it's your game, go ahead. You'll shorten a day's work for your PCs who will need to spend more healing surges to regain a same number of hit points. It will not change significantly any single encounter, they'll still enter the encounter with full hit points and two Healing Words. However, they'll have to call it quits after 3 combat encounters instead of 4. Don't think they'll go on adventuring when they're out of healing surges. And 99% of DMs will not force PCs to continue adventuring without any healing left, at least in most cases. Side note: it could be argued that they'll be *stronger* without unlimited Healing Words outside of battle. Think about it this way: if they rest more often, say after 3 combat encounters instead of four, they get to use their dailies once every 3 combat encounters instead of once every four. That's 25% more daily power usage. Anyway, in any case it is really a trivial matter that will not change any given encounter signicantly, i repeat: the only real consequence is shortening a day's work for the PCs. Sky [/QUOTE]
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