Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Trouble with Skill Challenge Construction
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Doctor Proctor" data-source="post: 4546566" data-attributes="member: 78547"><p>Perception might be good for trying to see signs of the way they took in, or finding the way out. For example, a successful check might mean a PC sees more natural light down one route, or can feel the air rushing out one tunnel more than the other, which means that tunnel is a more direct route outside.</p><p></p><p>If someone fails something like an Athletics or Acrobatics check, you could say that they fall down. Give another PC a chance to make an Endurance check to help them up and carry them along for a bit until they can get going again. Not like a Fireman's Carry (over the shoulder) but like you see in movies where someone helps someone up and then drags them along for a bit to help them catch up. You could even treat this as a "save" roll to erase the failure of the Athletics/Acrobatics check.</p><p></p><p>Nature might help too because he uses to access knowledge of the lava tubes in a Volcano are formed, and thus perhaps gain insight into what kinds of tunnels they should be looking for to get out.</p><p></p><p>You could also involve Religion for the Clerics/Paladins by saying that they utter a quick prayer to their God for guidance, and it helps them pick the right path. Similar thing could work for Arcana, by saying that the Wizard uses some minor spell to help figure out a better path.</p></blockquote><p></p>
[QUOTE="Doctor Proctor, post: 4546566, member: 78547"] Perception might be good for trying to see signs of the way they took in, or finding the way out. For example, a successful check might mean a PC sees more natural light down one route, or can feel the air rushing out one tunnel more than the other, which means that tunnel is a more direct route outside. If someone fails something like an Athletics or Acrobatics check, you could say that they fall down. Give another PC a chance to make an Endurance check to help them up and carry them along for a bit until they can get going again. Not like a Fireman's Carry (over the shoulder) but like you see in movies where someone helps someone up and then drags them along for a bit to help them catch up. You could even treat this as a "save" roll to erase the failure of the Athletics/Acrobatics check. Nature might help too because he uses to access knowledge of the lava tubes in a Volcano are formed, and thus perhaps gain insight into what kinds of tunnels they should be looking for to get out. You could also involve Religion for the Clerics/Paladins by saying that they utter a quick prayer to their God for guidance, and it helps them pick the right path. Similar thing could work for Arcana, by saying that the Wizard uses some minor spell to help figure out a better path. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Trouble with Skill Challenge Construction
Top