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Trouble With Worldbuilding and Adventure Writing
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<blockquote data-quote="ninjayeti" data-source="post: 7908530" data-attributes="member: 6789120"><p>You have some cool ideas. Now think about the sorts of conflicts those ideas would create and build adventures around those:</p><p></p><p>1) If sorcerers are the new nobles....what happened to the old nobles? The former elites are probably not going sit idle while their power and status slips away. Maybe the PC's are sent after rebels working for the old guard. </p><p>2) If wizardry is heavily regulated....what happens to wizards who feel the rules are unreasonable and refuse to obey them? Maybe the PCs need to investigate and shut down outlaw wizard orders.</p><p>3) If magic has come to dominate the battlefield....what happens to the former soldiers/knights who are increasingly obsolete? Maybe some old soldiers are making dangerous pacts with demons to gain warlock powers.</p><p>4) If resurrection upsets the natural order....what will various religious factions do to make things right? Maybe fanatics are assassinating people who have been raised from the dead. </p><p></p><p>These are all conflicts that can be introduced to the campaign initially as low level tensions. This lets you foreshadow the adventures you will throw at them latter down the road. </p><p></p><p>These are also conflicts that can be presented as morally ambiguous, letting you more deeply explore these ideas and giving players a choice in what side they will take. Maybe the PCs start out working for a sorcerer-lord to hunt down agents of the old nobility, but come to realize the nobles were wiser and more just rulers than the sorcerer-lords. Sure, those rogue wizards are powerful - but if they haven't ever abused their power, should they really be treated as criminals? Maybe resurrection DOES have some terrible long term consequences that most people don't fully understand yet. </p><p></p><p>Once you start looking for the conflicts, I think you will have lots of rich material with these ideas.</p></blockquote><p></p>
[QUOTE="ninjayeti, post: 7908530, member: 6789120"] You have some cool ideas. Now think about the sorts of conflicts those ideas would create and build adventures around those: 1) If sorcerers are the new nobles....what happened to the old nobles? The former elites are probably not going sit idle while their power and status slips away. Maybe the PC's are sent after rebels working for the old guard. 2) If wizardry is heavily regulated....what happens to wizards who feel the rules are unreasonable and refuse to obey them? Maybe the PCs need to investigate and shut down outlaw wizard orders. 3) If magic has come to dominate the battlefield....what happens to the former soldiers/knights who are increasingly obsolete? Maybe some old soldiers are making dangerous pacts with demons to gain warlock powers. 4) If resurrection upsets the natural order....what will various religious factions do to make things right? Maybe fanatics are assassinating people who have been raised from the dead. These are all conflicts that can be introduced to the campaign initially as low level tensions. This lets you foreshadow the adventures you will throw at them latter down the road. These are also conflicts that can be presented as morally ambiguous, letting you more deeply explore these ideas and giving players a choice in what side they will take. Maybe the PCs start out working for a sorcerer-lord to hunt down agents of the old nobility, but come to realize the nobles were wiser and more just rulers than the sorcerer-lords. Sure, those rogue wizards are powerful - but if they haven't ever abused their power, should they really be treated as criminals? Maybe resurrection DOES have some terrible long term consequences that most people don't fully understand yet. Once you start looking for the conflicts, I think you will have lots of rich material with these ideas. [/QUOTE]
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