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Trouble With Worldbuilding and Adventure Writing
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<blockquote data-quote="John Dallman" data-source="post: 7908805" data-attributes="member: 6999616"><p>I hit this problem many years ago, and the solution I found comes in several pieces:</p><ul> <li data-xf-list-type="ul">You don't get to resurrect people who have died of old age.</li> <li data-xf-list-type="ul">Sensible monarchs retire when their heirs are ready to take up rulership.</li> <li data-xf-list-type="ul">Larger polities tend to be run by oligarchies, meeting as councils, rather than monarchs.</li> </ul><p>The first piece came from the rules I was using at the time. The third was from backstory: the big city in the campaign was run by an oligarchic council, since the wizards and thieves had got fed up with the local warlord at the same time, and made it impractical for him to maintain his rule without killing half the population, and he felt that was pointless. The second was created by a PC who'd founded a small kingdom, and realised much later that retiring from being king was the right thing to do.</p></blockquote><p></p>
[QUOTE="John Dallman, post: 7908805, member: 6999616"] I hit this problem many years ago, and the solution I found comes in several pieces: [LIST] [*]You don't get to resurrect people who have died of old age. [*]Sensible monarchs retire when their heirs are ready to take up rulership. [*]Larger polities tend to be run by oligarchies, meeting as councils, rather than monarchs. [/LIST] The first piece came from the rules I was using at the time. The third was from backstory: the big city in the campaign was run by an oligarchic council, since the wizards and thieves had got fed up with the local warlord at the same time, and made it impractical for him to maintain his rule without killing half the population, and he felt that was pointless. The second was created by a PC who'd founded a small kingdom, and realised much later that retiring from being king was the right thing to do. [/QUOTE]
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