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Trouble With Worldbuilding and Adventure Writing
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<blockquote data-quote="Aldarc" data-source="post: 7908953" data-attributes="member: 5142"><p>I would look into constructing Fronts from Dungeon World. Or using the Game Creation sheet from Fate. The general idea found in both of these is writing down the major NPCs, opposition/factions, and the impending and current issues that you would like the players to face or exist in the background of player activity. It may help to jot these things down and keep them to a relative minimum. </p><p></p><p>This is a neat idea. I could definitely imagine a stylized Roman Senate that forms around noble blood and sorcery. I believe that the nation of Telvinter in Bioware's Dragon Age has something like this. Several issues may be present here: what is the relation of sorcery and wizardry in other nations? Do wizards believe that they are entitled to share rule? Does becoming a wizard impart the blood of sorcery on offspring? What about bastard children? </p><p></p><p>Or what would this mean if a noble sorcerer became a lich? Does the law say that one relinquishes their claim after death? So if someone dies but is resurrected, are they still heir claimants by the letter of the law? What conflict might be present if someone challenges that? How might this impact political assassinations? What if the clergy is bribed into intentionally failing their resurrection ritual of the deceased noble? What if the gods (or powers that be) refuse to resurrect someone? What if a noble has someone steal the body so that the deceased can't be resurrected? </p><p></p><p>Create instability in the realm by creating a succession crisis. What would the seeds of the succession crisis look like? How might the major nobles move pawns around to their favor? Since I mentioned the Roman Republic, why not consider how resurrection magic might have created a succession crisis for Rome and have that happen. Does this crisis precipitate the fall of the Republic and the rise of the Empire?</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7908953, member: 5142"] I would look into constructing Fronts from Dungeon World. Or using the Game Creation sheet from Fate. The general idea found in both of these is writing down the major NPCs, opposition/factions, and the impending and current issues that you would like the players to face or exist in the background of player activity. It may help to jot these things down and keep them to a relative minimum. This is a neat idea. I could definitely imagine a stylized Roman Senate that forms around noble blood and sorcery. I believe that the nation of Telvinter in Bioware's Dragon Age has something like this. Several issues may be present here: what is the relation of sorcery and wizardry in other nations? Do wizards believe that they are entitled to share rule? Does becoming a wizard impart the blood of sorcery on offspring? What about bastard children? Or what would this mean if a noble sorcerer became a lich? Does the law say that one relinquishes their claim after death? So if someone dies but is resurrected, are they still heir claimants by the letter of the law? What conflict might be present if someone challenges that? How might this impact political assassinations? What if the clergy is bribed into intentionally failing their resurrection ritual of the deceased noble? What if the gods (or powers that be) refuse to resurrect someone? What if a noble has someone steal the body so that the deceased can't be resurrected? Create instability in the realm by creating a succession crisis. What would the seeds of the succession crisis look like? How might the major nobles move pawns around to their favor? Since I mentioned the Roman Republic, why not consider how resurrection magic might have created a succession crisis for Rome and have that happen. Does this crisis precipitate the fall of the Republic and the rise of the Empire? [/QUOTE]
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