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Trouble With Worldbuilding and Adventure Writing
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<blockquote data-quote="pemerton" data-source="post: 7909267" data-attributes="member: 42582"><p>Hopefully without being too harsh, my feeling is that your scenario outline is weaker than your background.</p><p></p><p>One the one hand it seems too tightly connected to the background: you have the PCs forcibly enrolled as agents of lords who get sent on a test-mission.</p><p></p><p>On the other hand the actual <em>action </em>seems a bit arbitrary and McGuffin-like (<em>This takes them to a town where yada yada yada</em>). I don't get a sense that the events in the town are meaningful reflective of the background or the PCs' connections to it.</p><p></p><p>There have been some good posts in this thread about looking for the conflicts, finding out from your players how they are interested in hooking into those conflicts, etc. I would suggest that you think about loosening the hold of the background on the PCs (eg maybe some are hostile to the lords, hate magic, are the scions of the families who have missed out on their inheritance due to their elders being resurrected, etc) while thinking about how to make the action more intimately connected to those PC-background relationships (eg the PCs tackle an enemy of theirs rather than someone who is their enemy only because a lord has told them to go on a mission; the PCs protect their village against magical interlopers; the PCs need to undo the resurrection of someone who is in their way; etc).</p></blockquote><p></p>
[QUOTE="pemerton, post: 7909267, member: 42582"] Hopefully without being too harsh, my feeling is that your scenario outline is weaker than your background. One the one hand it seems too tightly connected to the background: you have the PCs forcibly enrolled as agents of lords who get sent on a test-mission. On the other hand the actual [I]action [/I]seems a bit arbitrary and McGuffin-like ([I]This takes them to a town where yada yada yada[/I]). I don't get a sense that the events in the town are meaningful reflective of the background or the PCs' connections to it. There have been some good posts in this thread about looking for the conflicts, finding out from your players how they are interested in hooking into those conflicts, etc. I would suggest that you think about loosening the hold of the background on the PCs (eg maybe some are hostile to the lords, hate magic, are the scions of the families who have missed out on their inheritance due to their elders being resurrected, etc) while thinking about how to make the action more intimately connected to those PC-background relationships (eg the PCs tackle an enemy of theirs rather than someone who is their enemy only because a lord has told them to go on a mission; the PCs protect their village against magical interlopers; the PCs need to undo the resurrection of someone who is in their way; etc). [/QUOTE]
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