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Trouble With Worldbuilding and Adventure Writing
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<blockquote data-quote="lordabdul" data-source="post: 7909460" data-attributes="member: 6994956"><p>[USER=6977279]@Allistar1801[/USER] I think you've got a great backdrop for a good campaign -- don't be too hard on yourself. From what I can tell, you have a general idea for a world, but what you're missing is the <em>premise</em> of what the <em>adventures</em> are going to be. Robin Laws likes to frame premises as "<em>The characters are ABC doing JKL in XYZ</em>". You've got a bit of the premise, since you said the characters are new recruits in wizard nobility schools, but you don't seem to have really decided about what else they're doing.</p><p></p><p>I generally start by figuring out what kind of movie/book I want to watch/read in this world, because that's easy to picture in my mind:</p><ul> <li data-xf-list-type="ul">War story: they're idealist graduates of the Battle Magic University (who forms future military commanders), who, after their first field assignment, witness the actual horrors of war wizardry, and the cost of fighting for their nation, as they follow orders and push into enemy territory.</li> <li data-xf-list-type="ul">Spy story: they're patriotic graduates of the Scrying School (who teaches you the art of intelligence gathering and magical tradecraft)... during their first simple mission tracking emissaries/traders visiting the capital, they step into a conspiracy that threatens the very source of magic that powers their nation.</li> <li data-xf-list-type="ul">Teenage/"Harry Potter" story: don't fast forward! Have them go through one adventure per year in Wizard School, where foreign and domestic interests try to influence the next generation of nobles, but also where the school dance can feature a fireball version of Carrie.</li> <li data-xf-list-type="ul">Heist story: the characters are really agents of the old nobility, or the clergy, and they have infiltrated the ranks of wizards in order to steal or damage something (maybe the thing that makes resurrection possible) in order to restore power to these old factions. After accomplishing this, surprise twist, this opens up a hell hole or whatever and things go to naughty word.</li> <li data-xf-list-type="ul">Political story: the characters are newly titled Sorcerer Lords who are aiming to ascend in the ranks (up to Sorcerer Barons, Sorcerer Viscounts, etc.). But right now they're assigned as Lords of some small backward village and they need to navigate the politics of all the surrounding lands and the dangerous games played in their overseeing Sorcerer Marquis' court.</li> <li data-xf-list-type="ul">Detective story: just like previously, but Sorcerer Lords are actually a mix of mayor/sheriff/doctor for that local village, and you have to not only deal with all the local farmers' and artisans' naughty word, you also have to investigate murders, repel neighbour invasions, and track the source of monster attacks.</li> </ul><p>...and so on. Pick a movie or character and think about what would happen if it was happening in your world.</p></blockquote><p></p>
[QUOTE="lordabdul, post: 7909460, member: 6994956"] [USER=6977279]@Allistar1801[/USER] I think you've got a great backdrop for a good campaign -- don't be too hard on yourself. From what I can tell, you have a general idea for a world, but what you're missing is the [I]premise[/I] of what the [I]adventures[/I] are going to be. Robin Laws likes to frame premises as "[I]The characters are ABC doing JKL in XYZ[/I]". You've got a bit of the premise, since you said the characters are new recruits in wizard nobility schools, but you don't seem to have really decided about what else they're doing. I generally start by figuring out what kind of movie/book I want to watch/read in this world, because that's easy to picture in my mind: [LIST] [*]War story: they're idealist graduates of the Battle Magic University (who forms future military commanders), who, after their first field assignment, witness the actual horrors of war wizardry, and the cost of fighting for their nation, as they follow orders and push into enemy territory. [*]Spy story: they're patriotic graduates of the Scrying School (who teaches you the art of intelligence gathering and magical tradecraft)... during their first simple mission tracking emissaries/traders visiting the capital, they step into a conspiracy that threatens the very source of magic that powers their nation. [*]Teenage/"Harry Potter" story: don't fast forward! Have them go through one adventure per year in Wizard School, where foreign and domestic interests try to influence the next generation of nobles, but also where the school dance can feature a fireball version of Carrie. [*]Heist story: the characters are really agents of the old nobility, or the clergy, and they have infiltrated the ranks of wizards in order to steal or damage something (maybe the thing that makes resurrection possible) in order to restore power to these old factions. After accomplishing this, surprise twist, this opens up a hell hole or whatever and things go to naughty word. [*]Political story: the characters are newly titled Sorcerer Lords who are aiming to ascend in the ranks (up to Sorcerer Barons, Sorcerer Viscounts, etc.). But right now they're assigned as Lords of some small backward village and they need to navigate the politics of all the surrounding lands and the dangerous games played in their overseeing Sorcerer Marquis' court. [*]Detective story: just like previously, but Sorcerer Lords are actually a mix of mayor/sheriff/doctor for that local village, and you have to not only deal with all the local farmers' and artisans' naughty word, you also have to investigate murders, repel neighbour invasions, and track the source of monster attacks. [/LIST] ...and so on. Pick a movie or character and think about what would happen if it was happening in your world. [/QUOTE]
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