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Troubles with players.
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<blockquote data-quote="Seirun" data-source="post: 5074550" data-attributes="member: 84901"><p>Hi there, I have some problems with ma players and I'd like your help.</p><p></p><p>1. Resting. My party takes extended rest almost after every encounter. They even wanted to stash magic items with daily powers to one character a let only that one take the extended rest...</p><p></p><p>2. Whenever they are going somewhere, they are going in "total defense". I don't know if rules allow it - it's listed as "action in combat", but so is administering a potion...</p><p></p><p>3. Exploiting Astral Seal - The healing effect triggers on hit, so they keep bull rushing the last enemy until everyone is healed (since bull rush deals no damage, they do it until everyone is healed). I have ruled that the healing effect triggers only on damage...</p><p></p><p>4. When a player leaves session earlier, he gives all of his magic equipment to others... I'm thinking of making magic items "soulbound" (sorry for the WoW term, but it perfectly describes my intention).</p><p></p><p>Anyone had (have) same problems? What was your solution? I know I can rule against it, but I'd like to have some sort of support (am I doing the right thing?)...</p></blockquote><p></p>
[QUOTE="Seirun, post: 5074550, member: 84901"] Hi there, I have some problems with ma players and I'd like your help. 1. Resting. My party takes extended rest almost after every encounter. They even wanted to stash magic items with daily powers to one character a let only that one take the extended rest... 2. Whenever they are going somewhere, they are going in "total defense". I don't know if rules allow it - it's listed as "action in combat", but so is administering a potion... 3. Exploiting Astral Seal - The healing effect triggers on hit, so they keep bull rushing the last enemy until everyone is healed (since bull rush deals no damage, they do it until everyone is healed). I have ruled that the healing effect triggers only on damage... 4. When a player leaves session earlier, he gives all of his magic equipment to others... I'm thinking of making magic items "soulbound" (sorry for the WoW term, but it perfectly describes my intention). Anyone had (have) same problems? What was your solution? I know I can rule against it, but I'd like to have some sort of support (am I doing the right thing?)... [/QUOTE]
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