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Troubles with players.
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<blockquote data-quote="BobTheNob" data-source="post: 5074829" data-attributes="member: 82425"><p>To OP. You came to the forums seeking advice, which means you have concerns for the state of your game. Kudos to you for that alone.</p><p> </p><p>The advice herein is sound, but at the end of the day I get the feeling that the attitude of your players is part of this. Im guessing that they have read the books back the front and know the legalities, but as players they have to understand its there part to play the games, and its the DM's to interpret the rules.</p><p> </p><p>It sounds like your group has this back the front and needs to have a bit of Karmic re-alignment before anything else improves.</p><p> </p><p>Also, drawing the line and getting tough doesnt mean things are not fun. Quite often you have to get tough to create fun. For instance, the issue of your players taking extended rests all the time, there would be no tenseion around when to use dailies or other precious resources, no tough choice to make and therefore no gratification in success.</p><p> </p><p>(p.s. on the extended rests issue. My adventures have sanction "safety zones" where the players can take extended rests. Part of the adventure is finding these locations)</p></blockquote><p></p>
[QUOTE="BobTheNob, post: 5074829, member: 82425"] To OP. You came to the forums seeking advice, which means you have concerns for the state of your game. Kudos to you for that alone. The advice herein is sound, but at the end of the day I get the feeling that the attitude of your players is part of this. Im guessing that they have read the books back the front and know the legalities, but as players they have to understand its there part to play the games, and its the DM's to interpret the rules. It sounds like your group has this back the front and needs to have a bit of Karmic re-alignment before anything else improves. Also, drawing the line and getting tough doesnt mean things are not fun. Quite often you have to get tough to create fun. For instance, the issue of your players taking extended rests all the time, there would be no tenseion around when to use dailies or other precious resources, no tough choice to make and therefore no gratification in success. (p.s. on the extended rests issue. My adventures have sanction "safety zones" where the players can take extended rests. Part of the adventure is finding these locations) [/QUOTE]
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