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Troubles with players.
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<blockquote data-quote="Nytmare" data-source="post: 5074851" data-attributes="member: 55178"><p>This is unfortunate and I think illustrates the base problem. I'm not sure if any of you have a good grasp of where they, or their power level fit into the world.</p><p></p><p>They don't need all their dailies to win every single fight. They don't need to stockpile 3 or 4 other people's magic items to make themselves strong enough to handle things. And they aren't in a position to decide that external time limits aren't important, and can be remedied later.</p><p></p><p>It's distressing that you're not able to put them into a position where kicking back and setting up camp after every 30 second fight is easier than just solving the actual problems facing them. Windows of opportunity close, ships sail, and the world should be moving on around them, whether they want it to or not.</p><p></p><p>They're sent to recover a crystal ball, and the merchant needs it within three days. They don't get to decide when he actually needs it, that they can just find him later on when they get around to it, and that he will be willing to pay them, when they failed to get it to him on time. Give them time limits, and enforce the limits, otherwise there was no point in giving it to them in the first place.</p><p></p><p>My gut reaction is that they're not going to be interested in talking about this, and are just going to claim that you're being unfair and then gang up on you to force you to do what they want.</p><p></p><p>If, by some horrible cosmic conspiracy, I ended up <strong>having</strong> to run for a group like this, my responses would be the following.</p><p></p><p>Extended Rests Every 30 Seconds - Make the world <strong>not</strong> take extended rests every 30 seconds. Time limits expire, virgins get sacrificed, guards wander through on patrols, someone checks to see how Bob the hell hound is doing and if he needs to go out for a walk, the King asks to constabulary to please remove the adventuring party that's been camped out in front of his city for the past three months. They're crawling around the world at a snail's pace and it should bite them in the ass. </p><p></p><p>Total Defense 24/7 - Make the world respond accordingly. They're creeping around like idiots, weapons drawn and paranoid, waiting for monsters to ambush them every second of every day. Mechanically, when they get into combat, they all spend their first actions on maintaining their total defense.</p><p></p><p>Encounter Abuse - They don't have control over when encounters start and end, that's you. Monsters give up, run away, and DM's say things like "Yeah, you handily murder the rest of them." </p><p></p><p>Now You See Em... - Disappearing and reappearing PCs always bug me, even when I'm playing. When I'm running and can't play with all of my players, characters end up getting run as NPCs that get knocked unconscious instead of dying. If there are too many NPCs, we play something else. If you don't have a problem with characters just popping in and out of existence willy nilly, there shouldn't be a problem with all of their equipment popping in and out along with them.</p><p></p><p>You've ended up with a bunch of players who enjoy playing the system more than they're playing the game, and they're people I have always, always, always avoided playing with.</p></blockquote><p></p>
[QUOTE="Nytmare, post: 5074851, member: 55178"] This is unfortunate and I think illustrates the base problem. I'm not sure if any of you have a good grasp of where they, or their power level fit into the world. They don't need all their dailies to win every single fight. They don't need to stockpile 3 or 4 other people's magic items to make themselves strong enough to handle things. And they aren't in a position to decide that external time limits aren't important, and can be remedied later. It's distressing that you're not able to put them into a position where kicking back and setting up camp after every 30 second fight is easier than just solving the actual problems facing them. Windows of opportunity close, ships sail, and the world should be moving on around them, whether they want it to or not. They're sent to recover a crystal ball, and the merchant needs it within three days. They don't get to decide when he actually needs it, that they can just find him later on when they get around to it, and that he will be willing to pay them, when they failed to get it to him on time. Give them time limits, and enforce the limits, otherwise there was no point in giving it to them in the first place. My gut reaction is that they're not going to be interested in talking about this, and are just going to claim that you're being unfair and then gang up on you to force you to do what they want. If, by some horrible cosmic conspiracy, I ended up [B]having[/B] to run for a group like this, my responses would be the following. Extended Rests Every 30 Seconds - Make the world [B]not[/B] take extended rests every 30 seconds. Time limits expire, virgins get sacrificed, guards wander through on patrols, someone checks to see how Bob the hell hound is doing and if he needs to go out for a walk, the King asks to constabulary to please remove the adventuring party that's been camped out in front of his city for the past three months. They're crawling around the world at a snail's pace and it should bite them in the ass. Total Defense 24/7 - Make the world respond accordingly. They're creeping around like idiots, weapons drawn and paranoid, waiting for monsters to ambush them every second of every day. Mechanically, when they get into combat, they all spend their first actions on maintaining their total defense. Encounter Abuse - They don't have control over when encounters start and end, that's you. Monsters give up, run away, and DM's say things like "Yeah, you handily murder the rest of them." Now You See Em... - Disappearing and reappearing PCs always bug me, even when I'm playing. When I'm running and can't play with all of my players, characters end up getting run as NPCs that get knocked unconscious instead of dying. If there are too many NPCs, we play something else. If you don't have a problem with characters just popping in and out of existence willy nilly, there shouldn't be a problem with all of their equipment popping in and out along with them. You've ended up with a bunch of players who enjoy playing the system more than they're playing the game, and they're people I have always, always, always avoided playing with. [/QUOTE]
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