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Troubles with players.
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<blockquote data-quote="eriktheguy" data-source="post: 5074985" data-attributes="member: 83662"><p>Yeah, the whole situation sort of sucks.</p><p>Clearly coming up with reasons and houserules and plot devices is not going to solve all your problems. It isn't these 5 issues ruining your experience, its the players' attitudes.</p><p>Lets be clear that enjoying yourself is the most important part of the game. If your players are having fun then the game is working (for them). If you can enjoy their munchkinly sessions, enjoy them and stop worrying. If you prefer a more serious, involved or mature experience...</p><p></p><p>...you could try to convince your group that they are really missing out on the fun. Try to force some role playing (skill challenges work well) or have some npcs make idle chit chat with them. If they start to get to know the world as a realistic, interactive world, maybe they won't treat it like a video game.</p><p></p><p>...they might not be interested in really playing DnD. In this case, find another group. This sucks if the group you play with is your closest friends. You could continue to DM short sessions for them occasionally while joining a mature group at your local hobby shop. Maybe your friends will notice how fun a mature game is and want to give it a shot.</p><p></p><p>... how old is your group? It might just be a matter of waiting for them to grow up, DnD just gets better with age in my experience.</p><p></p><p>...you could just run monster mashes. Put the players in an arena against a bunch of monsters and have them fight. New monsters flood into the arena as the fight progresses. A single battle in the arena could be a few encounters linked together (and through some magic they recharge encounter powers and can spend surges at set points). They fully recover after battle, eliminating astral seal and extended rest abuse. They get magic items or cash doled out between battles and gain levels as this goes on. The characters aren't in contact between battles, so they can't pool items.</p><p>If your players really don't want story or realism, don't waste time preparing it for them.</p></blockquote><p></p>
[QUOTE="eriktheguy, post: 5074985, member: 83662"] Yeah, the whole situation sort of sucks. Clearly coming up with reasons and houserules and plot devices is not going to solve all your problems. It isn't these 5 issues ruining your experience, its the players' attitudes. Lets be clear that enjoying yourself is the most important part of the game. If your players are having fun then the game is working (for them). If you can enjoy their munchkinly sessions, enjoy them and stop worrying. If you prefer a more serious, involved or mature experience... ...you could try to convince your group that they are really missing out on the fun. Try to force some role playing (skill challenges work well) or have some npcs make idle chit chat with them. If they start to get to know the world as a realistic, interactive world, maybe they won't treat it like a video game. ...they might not be interested in really playing DnD. In this case, find another group. This sucks if the group you play with is your closest friends. You could continue to DM short sessions for them occasionally while joining a mature group at your local hobby shop. Maybe your friends will notice how fun a mature game is and want to give it a shot. ... how old is your group? It might just be a matter of waiting for them to grow up, DnD just gets better with age in my experience. ...you could just run monster mashes. Put the players in an arena against a bunch of monsters and have them fight. New monsters flood into the arena as the fight progresses. A single battle in the arena could be a few encounters linked together (and through some magic they recharge encounter powers and can spend surges at set points). They fully recover after battle, eliminating astral seal and extended rest abuse. They get magic items or cash doled out between battles and gain levels as this goes on. The characters aren't in contact between battles, so they can't pool items. If your players really don't want story or realism, don't waste time preparing it for them. [/QUOTE]
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