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Troubles with players.
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<blockquote data-quote="Dredly" data-source="post: 5075226" data-attributes="member: 87459"><p>To be honest if they want to ignore the DM rules and play however the hell they want regardless of what the DM says would have begative consequences.</p><p></p><p>for instance in the event of the merchant... if you knew they were going to blow it off I would switch it on them. they ride out to find the merchant, only to arrive and the caravan has been destroyed... ohh and WHO is coming over the hill at just that moment? Why its the local lord and 20 of his guard and they think your people are responsible... now what are they gonna do? Even better would be if they had just rushed in to "save" the wagons and killed all the guards who they thought were bandits, make it a tough battle too so when the soldiers get there they have nothing left <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>either RP it or get TPKed <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>I would also have some encounters written up for wandering battles. every time they rest when you don't want them too they get surprised by a gorup, even if its a single bear or a gorup of minions that they quickly destroy. it doesn't matter, they need to sleep for 6 hours and do nothing... they won't be doing that if they are fighting every time they lay down<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p></blockquote><p></p>
[QUOTE="Dredly, post: 5075226, member: 87459"] To be honest if they want to ignore the DM rules and play however the hell they want regardless of what the DM says would have begative consequences. for instance in the event of the merchant... if you knew they were going to blow it off I would switch it on them. they ride out to find the merchant, only to arrive and the caravan has been destroyed... ohh and WHO is coming over the hill at just that moment? Why its the local lord and 20 of his guard and they think your people are responsible... now what are they gonna do? Even better would be if they had just rushed in to "save" the wagons and killed all the guards who they thought were bandits, make it a tough battle too so when the soldiers get there they have nothing left :P either RP it or get TPKed :P I would also have some encounters written up for wandering battles. every time they rest when you don't want them too they get surprised by a gorup, even if its a single bear or a gorup of minions that they quickly destroy. it doesn't matter, they need to sleep for 6 hours and do nothing... they won't be doing that if they are fighting every time they lay down:P [/QUOTE]
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