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Troubleshoot my monsters
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<blockquote data-quote="Rechan" data-source="post: 4990463" data-attributes="member: 54846"><p>The Herald of Winter is a hobgoblin with a glowy gem in his chest. He's sort of like a Four Horseman figure - the Winter Everlasting is like Ragnorak, and his job is to build an army in preparation for it (hence why the Gazer can ressurrect the dead). He has woken prematurely (the spirit of the Northern Wind and the Prince of Frost joined forces to wake him up). </p><p></p><p>The glowy gem is important, as the PCs need to remove it from his chest when he gets bloodied, otherwise he's not going to take any damage. And when he dies, the gem explodes, giving them information and imbuing some with powers (ala Divine Boon) or enchanting their equipment.</p><p></p><p></p><p>So noted. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p>The artillery in one encounter will be on a ledge the PCs have to run up some iced over stairs (and get past two minions) to engage in. In the last encounter, they're simply behind the Herald of Winter, in a small room - so they can't really hide. </p><p></p><p></p><p>In on encounter, the PCs are in the bottom of a tower that was once frozen completely solid. The ice has melted for the most part, but is rather thick in places. There are specific squares that the PCs could attack ice on the ceiling to drop huge blocks on the enemies, if they move the enemy into position. </p><p></p><p>As far as the SOLO battle, I'd like to make the battle ITSELF more interesting, too. It's at the top of a tower. I was thinking that maybe some stones in the floor fall out, creating hazards (although a 40 foot drop is harsh!). There's also a ballista in the room, which I anticipate a PC will use to shoot the Herald in the face.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4990463, member: 54846"] The Herald of Winter is a hobgoblin with a glowy gem in his chest. He's sort of like a Four Horseman figure - the Winter Everlasting is like Ragnorak, and his job is to build an army in preparation for it (hence why the Gazer can ressurrect the dead). He has woken prematurely (the spirit of the Northern Wind and the Prince of Frost joined forces to wake him up). The glowy gem is important, as the PCs need to remove it from his chest when he gets bloodied, otherwise he's not going to take any damage. And when he dies, the gem explodes, giving them information and imbuing some with powers (ala Divine Boon) or enchanting their equipment. So noted. :) The artillery in one encounter will be on a ledge the PCs have to run up some iced over stairs (and get past two minions) to engage in. In the last encounter, they're simply behind the Herald of Winter, in a small room - so they can't really hide. In on encounter, the PCs are in the bottom of a tower that was once frozen completely solid. The ice has melted for the most part, but is rather thick in places. There are specific squares that the PCs could attack ice on the ceiling to drop huge blocks on the enemies, if they move the enemy into position. As far as the SOLO battle, I'd like to make the battle ITSELF more interesting, too. It's at the top of a tower. I was thinking that maybe some stones in the floor fall out, creating hazards (although a 40 foot drop is harsh!). There's also a ballista in the room, which I anticipate a PC will use to shoot the Herald in the face. [/QUOTE]
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