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Troubleshoot my monsters
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<blockquote data-quote="jester_gl" data-source="post: 4990585" data-attributes="member: 86093"><p>Here are my 2 cents on these icy threat.</p><p> </p><p>As you already noted, the AC (and probably other defenses too) on the elite and the solo are 2 too high. Particularly when combined with the bunch of -2 to attack your gonna be distributing all around.</p><p> </p><p>On the Herald of winter, I would probably lower his damage. He kinda stand on brute damage, with all the effect of a controller attached to it. Also, I would consider changing his pushback to a knock prone, simply because all the striker and defender in your group are melee. 2 pushback per turn, in addition to the spike effect while bloodied...I simply see too much damage there. Maybe leave the pushback on the rimepulse, but remove it from the at-will. 100 hp is a little low for a solo, especially if the assassin unleash 4 shroud on him as soon as he gets bloodied.</p><p> </p><p>For the Gaze of winter, I would put a restriction on his Evil Eye power. Once per turn max, and removing the damage part of it. Otherwise he could just do that 3 times per round and that might be too much. Also, I think he does too much damage for a controller monster, he seem a lot more like an artillery like this. Lower his damage a little, the player will be feeling the effect anyway, no sense in killing them before they get to cry. d6 instead of d10, and single dice on his breath, maybe no recharge on the breath but bigger effect (immobilized, at least slow). Push 3 + slow might be fun.</p><p> </p><p>For your frosthammer, I would change the immobilized to slowed. They still get the bonus damage, and they will feel more like brute than soldier. I would also reduce the aura to 1, and 2 damage...just like krutick. For your pulse of cold, it feels a lot like the boneshard skeleton. Maybe they could become slowed when bloodied, to give some tactical choice to your players (beat a little on the brute to be able to manage them better).</p><p> </p><p>Your artillery are ok, but keep in mind that they almost always hit level 1 character, and that 2 hit can be death. The burst they create should do the same damage as the aura from the brute, and they should not stack with each other (how cold can it get). -2 to all defense could be -2 AC/Ref just like the herald, but this is a minor thing.</p><p> </p><p>Also, a 40 foot fall is not just brutal, it's lethal. Especially with the number of push effect your monsters have. Even if the damage don't kill them, they won't be back before the end of the fight.</p><p> </p><p>I would put a thawing spring somewhere that could revitalize them before the end fight (at least give them back some surge, but there is little water thawed yet so not reusable), and plenty of healing potion on the way. Also maybe 1 item that gives resist 5 to cold to one of them, especially the paladin. Boots of the North don't exist anymore, but I would consider something like that (resist cold, resist slippery terrain).</p><p> </p><p>Feel free to ignore me as much as you like, but I would like some feedback here after the game happened.</p></blockquote><p></p>
[QUOTE="jester_gl, post: 4990585, member: 86093"] Here are my 2 cents on these icy threat. As you already noted, the AC (and probably other defenses too) on the elite and the solo are 2 too high. Particularly when combined with the bunch of -2 to attack your gonna be distributing all around. On the Herald of winter, I would probably lower his damage. He kinda stand on brute damage, with all the effect of a controller attached to it. Also, I would consider changing his pushback to a knock prone, simply because all the striker and defender in your group are melee. 2 pushback per turn, in addition to the spike effect while bloodied...I simply see too much damage there. Maybe leave the pushback on the rimepulse, but remove it from the at-will. 100 hp is a little low for a solo, especially if the assassin unleash 4 shroud on him as soon as he gets bloodied. For the Gaze of winter, I would put a restriction on his Evil Eye power. Once per turn max, and removing the damage part of it. Otherwise he could just do that 3 times per round and that might be too much. Also, I think he does too much damage for a controller monster, he seem a lot more like an artillery like this. Lower his damage a little, the player will be feeling the effect anyway, no sense in killing them before they get to cry. d6 instead of d10, and single dice on his breath, maybe no recharge on the breath but bigger effect (immobilized, at least slow). Push 3 + slow might be fun. For your frosthammer, I would change the immobilized to slowed. They still get the bonus damage, and they will feel more like brute than soldier. I would also reduce the aura to 1, and 2 damage...just like krutick. For your pulse of cold, it feels a lot like the boneshard skeleton. Maybe they could become slowed when bloodied, to give some tactical choice to your players (beat a little on the brute to be able to manage them better). Your artillery are ok, but keep in mind that they almost always hit level 1 character, and that 2 hit can be death. The burst they create should do the same damage as the aura from the brute, and they should not stack with each other (how cold can it get). -2 to all defense could be -2 AC/Ref just like the herald, but this is a minor thing. Also, a 40 foot fall is not just brutal, it's lethal. Especially with the number of push effect your monsters have. Even if the damage don't kill them, they won't be back before the end of the fight. I would put a thawing spring somewhere that could revitalize them before the end fight (at least give them back some surge, but there is little water thawed yet so not reusable), and plenty of healing potion on the way. Also maybe 1 item that gives resist 5 to cold to one of them, especially the paladin. Boots of the North don't exist anymore, but I would consider something like that (resist cold, resist slippery terrain). Feel free to ignore me as much as you like, but I would like some feedback here after the game happened. [/QUOTE]
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