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Troubleshoot my monsters
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<blockquote data-quote="jester_gl" data-source="post: 4990643" data-attributes="member: 86093"><p>One thing you could do about the Herald of Winter would be to enable the PC to do something to block his recharge. He has 4 recharge power (3 standard and 1 interrupt) so if the PC could prevent his recharge with something (fire damage or whatever) then you could probably leave him as is damage wise. I would still probably lower his at-will to 1d8 (staff), because he can do 2 of them in the same round.</p><p> </p><p>For the brute, I would be tempted to do the opposite. Start large with aura that does 4 damage, then become medium size when bloodied with aura that does 2 damage and slowed. With this they become a higher priority for the PCs, keeping your other creature safer for a little while longer.</p><p> </p><p>Also, is the herald Large or Medium. If hes medium, he will get surrounded fast, then he might have problem shifting away. On the other hand, if he's large, he would have an harder time shifting away from player.</p><p> </p><p>For the eye, I would keep the damage to cold. Better be consistent, unless he's something like the ghost of a warlock <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>Little aside, the damage output you chose are for single target ability. <span style="font-family: 'MentorStd'"><span style="font-size: 10px"><span style="font-family: 'MentorStd'"><span style="font-size: 10px"></span></span></span></span></p><p style="text-align: left"><span style="font-family: 'MentorStd'"><span style="font-size: 10px"><span style="font-family: 'MentorStd'"><span style="font-size: 10px"> </p></span></span></span></span></p><p style="text-align: left"><span style="font-family: 'MentorStd'"><span style="font-size: 10px"><span style="font-family: 'MentorStd'"><span style="font-size: 10px"><em>For attacks against multiple targets, the melee attacks of artillery monsters, and controller attacks that also include significant control functions, use the low normal damage column. DMG p184. </em></p></span></span></span></span></p><p style="text-align: left"><span style="font-family: 'MentorStd'"><span style="font-size: 10px"><span style="font-family: 'MentorStd'"><span style="font-size: 10px"></p></span></span></span></span></p><p style="text-align: left"><span style="font-family: 'MentorStd'"><span style="font-size: 10px"><span style="font-family: 'MentorStd'"><span style="font-size: 10px">Even if those ability are on recharge, they do contain controller effect AND multiple targets.</p></span></span></span></span></p><p style="text-align: left"><span style="font-family: 'MentorStd'"><span style="font-size: 10px"><span style="font-family: 'MentorStd'"><span style="font-size: 10px"></p></span></span></span></span></p><p style="text-align: left"><span style="font-family: 'MentorStd'"><span style="font-size: 10px"><span style="font-family: 'MentorStd'"><span style="font-size: 10px">Good luck with this. It does seem like a cool adventure.</p><p></span></span></span></span></p></blockquote><p></p>
[QUOTE="jester_gl, post: 4990643, member: 86093"] One thing you could do about the Herald of Winter would be to enable the PC to do something to block his recharge. He has 4 recharge power (3 standard and 1 interrupt) so if the PC could prevent his recharge with something (fire damage or whatever) then you could probably leave him as is damage wise. I would still probably lower his at-will to 1d8 (staff), because he can do 2 of them in the same round. For the brute, I would be tempted to do the opposite. Start large with aura that does 4 damage, then become medium size when bloodied with aura that does 2 damage and slowed. With this they become a higher priority for the PCs, keeping your other creature safer for a little while longer. Also, is the herald Large or Medium. If hes medium, he will get surrounded fast, then he might have problem shifting away. On the other hand, if he's large, he would have an harder time shifting away from player. For the eye, I would keep the damage to cold. Better be consistent, unless he's something like the ghost of a warlock :) Little aside, the damage output you chose are for single target ability. [FONT=MentorStd][SIZE=2][FONT=MentorStd][SIZE=2] [LEFT] [I]For attacks against multiple targets, the melee attacks of artillery monsters, and controller attacks that also include significant control functions, use the low normal damage column. DMG p184. [/I] Even if those ability are on recharge, they do contain controller effect AND multiple targets. Good luck with this. It does seem like a cool adventure.[/LEFT] [/SIZE][/FONT][/SIZE][/FONT] [/QUOTE]
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