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Troubleshooting Princes of the Apocalypse
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<blockquote data-quote="HobbitFan" data-source="post: 6586361" data-attributes="member: 6776322"><p>Another thing that doesn't quite make sense. Factions in Princes of the Apocalypse. The adventure seems to assume their presence, it even tells you who the organizations are in the beginning but then, aside from side treks..its really doesn't do anything with the factions. </p><p>They are important enough to define and to cover in the alternate campaign setting section at end but not important to detail or utilize?</p><p>This doesn't make sense to me. </p><p>And it doesn't go into faction leaders. It doesn't tell who who is in charge or what they are doing. </p><p>At various times the adventure mentions words to the effect of "now you might want to do some faction stuff." </p><p>The factions help point the party to the delegation disapperance but then disappear from the story. Why?</p><p>They do return in the final wrap up paragraphs but its for "you're a rising faction star with more power and responsibility." type mention. </p><p></p><p>Are the factions an artifact of organized play that the designers included but didn't use and that's why its like this?</p><p></p><p>Anyone else a little confused by the lack of detail and guidance on factions?</p><p></p><p>It seems strange, for example that with all the freaky weather abnormalities and then the cult impersonating a druid sect, that the Emerald Enclave would be very interested. And directly involved in figuring this out. But that's glossed over.</p></blockquote><p></p>
[QUOTE="HobbitFan, post: 6586361, member: 6776322"] Another thing that doesn't quite make sense. Factions in Princes of the Apocalypse. The adventure seems to assume their presence, it even tells you who the organizations are in the beginning but then, aside from side treks..its really doesn't do anything with the factions. They are important enough to define and to cover in the alternate campaign setting section at end but not important to detail or utilize? This doesn't make sense to me. And it doesn't go into faction leaders. It doesn't tell who who is in charge or what they are doing. At various times the adventure mentions words to the effect of "now you might want to do some faction stuff." The factions help point the party to the delegation disapperance but then disappear from the story. Why? They do return in the final wrap up paragraphs but its for "you're a rising faction star with more power and responsibility." type mention. Are the factions an artifact of organized play that the designers included but didn't use and that's why its like this? Anyone else a little confused by the lack of detail and guidance on factions? It seems strange, for example that with all the freaky weather abnormalities and then the cult impersonating a druid sect, that the Emerald Enclave would be very interested. And directly involved in figuring this out. But that's glossed over. [/QUOTE]
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