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Troubleshooting Princes of the Apocalypse
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<blockquote data-quote="pukunui" data-source="post: 6593843" data-attributes="member: 54629"><p>The 3e FR book, <em>Lords of Darkness</em>, has about a page of info on the Kraken Society. Here's the gist of it:</p><p></p><p>- They're information brokers who <em>"use their knowledge to influence events in coastal countries along the Trackless Sea.</em></p><p>- Their agents are not above kidnapping, murder, and torture.</p><p>- The goal of their leader, a <em>"very old kraken wizard called Slarkrethel"</em>, is <em>"the control of a great undersea and shore kingdom ranging for thousands of miles</em>.</p><p>- The society has ties to the Church of Umberlee - eg. Slarkrethel is a Chosen of Umberlee and wishes to become a deity himself.</p><p>- The structure of the society is loose, with each level in the organization allowed to develop its own methods. <em>"This flexibility means that the best way to uproot a particular cell varies widely, since each cell has different methods of handling and acquiring agents."</em></p><p>- Its headquarters is Ascarle, the submerged ruins of an elven city destroyed centuries ago by drow. It is located somewhere in the far north of the Trackless Sea under sea ice (so maybe underneath the Sea of Moving Ice?). The HQ is run by a mindflayer named Vestress.</p><p>- Is symbol is a purple squid.</p><p>- Other notable agents (from the 3e era): Rethnor, the founding "father" of Ship Rethnor in Luskan; The Skum Lord of Skullport; and Semmonemily, a doppelganger who presides over the Dessarin River Valley (bingo!).</p><p>- The Harpers are one of the society's main enemies.</p><p></p><p>Does that help at all?</p></blockquote><p></p>
[QUOTE="pukunui, post: 6593843, member: 54629"] The 3e FR book, [I]Lords of Darkness[/I], has about a page of info on the Kraken Society. Here's the gist of it: - They're information brokers who [I]"use their knowledge to influence events in coastal countries along the Trackless Sea.[/I] - Their agents are not above kidnapping, murder, and torture. - The goal of their leader, a [I]"very old kraken wizard called Slarkrethel"[/I], is [I]"the control of a great undersea and shore kingdom ranging for thousands of miles[/I]. - The society has ties to the Church of Umberlee - eg. Slarkrethel is a Chosen of Umberlee and wishes to become a deity himself. - The structure of the society is loose, with each level in the organization allowed to develop its own methods. [I]"This flexibility means that the best way to uproot a particular cell varies widely, since each cell has different methods of handling and acquiring agents."[/I] - Its headquarters is Ascarle, the submerged ruins of an elven city destroyed centuries ago by drow. It is located somewhere in the far north of the Trackless Sea under sea ice (so maybe underneath the Sea of Moving Ice?). The HQ is run by a mindflayer named Vestress. - Is symbol is a purple squid. - Other notable agents (from the 3e era): Rethnor, the founding "father" of Ship Rethnor in Luskan; The Skum Lord of Skullport; and Semmonemily, a doppelganger who presides over the Dessarin River Valley (bingo!). - The Harpers are one of the society's main enemies. Does that help at all? [/QUOTE]
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