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Troubleshooting slow narrative? (ToA, spoilers)
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<blockquote data-quote="Quickleaf" data-source="post: 7487338" data-attributes="member: 20323"><p>Very well said!</p><p></p><p>So, in the case that my players overlook the 3 plot hook NPCs (through no fault of their own), I’ll need to construct a chain of clues they can follow/deduce to discover more about the Soulmonger (an artifact absorbing souls of the dead into it). Maybe something to do with the crafting requirements involved in making/locating the Soulmonger? Maybe...</p><p></p><p>1. Dragonbait (saurial NPC cursed with muteness) tries to explain what he knows with pictograms, but can only convey so much. Upon learning of PCs’ quest, he draws a picture of a “Soul Forge” (necromantic magic item from his home world which was drained of life by Acererak). </p><p></p><p>2. Magical research / Arcana checks / speaking with Mage NPCs using Dragonbait’s rough sketches reveals there are likely 3 requirements for crafting a device capable of draining souls (i.e. the Soulmonger): <em>this part I’m still figuring out</em> 1) it must be fixed in a sunless place with adamantine struts over a source of energy, (2) nine bound spirits of truly immortal entities, (3) ?</p><p></p><p>3. (If Dragonbait’s Curse is removed via <em>remove curse</em>, killing/tricking Sewn Sister who cursed him, or retrieving his voice from a magical place) Dragonbait can explain what happened to his world in greater detail, providing a possible timeline, hinting at the “Devourer’s” proclivity for cruel riddles/tests, and his growing hunger for brighter and more powerful souls.</p><p></p><p>4. Investigating adamantine sources in Chult leads to Hrakhamar, which connects to lair of the red dragon Tzindelor has flown over Omu and knows it’s location. Speaking with dwarves about the adamantine mine will reveal that many were enslaved by an Omuan Queen to mine great quantities of adamantine that were transported to Omu.</p><p></p><p>5. Investigating entities that can’t truly die will lead to stories of the Nine Trickster Gods of Omu.</p><p></p><p>6.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7487338, member: 20323"] Very well said! So, in the case that my players overlook the 3 plot hook NPCs (through no fault of their own), I’ll need to construct a chain of clues they can follow/deduce to discover more about the Soulmonger (an artifact absorbing souls of the dead into it). Maybe something to do with the crafting requirements involved in making/locating the Soulmonger? Maybe... 1. Dragonbait (saurial NPC cursed with muteness) tries to explain what he knows with pictograms, but can only convey so much. Upon learning of PCs’ quest, he draws a picture of a “Soul Forge” (necromantic magic item from his home world which was drained of life by Acererak). 2. Magical research / Arcana checks / speaking with Mage NPCs using Dragonbait’s rough sketches reveals there are likely 3 requirements for crafting a device capable of draining souls (i.e. the Soulmonger): [i]this part I’m still figuring out[/i] 1) it must be fixed in a sunless place with adamantine struts over a source of energy, (2) nine bound spirits of truly immortal entities, (3) ? 3. (If Dragonbait’s Curse is removed via [i]remove curse[/i], killing/tricking Sewn Sister who cursed him, or retrieving his voice from a magical place) Dragonbait can explain what happened to his world in greater detail, providing a possible timeline, hinting at the “Devourer’s” proclivity for cruel riddles/tests, and his growing hunger for brighter and more powerful souls. 4. Investigating adamantine sources in Chult leads to Hrakhamar, which connects to lair of the red dragon Tzindelor has flown over Omu and knows it’s location. Speaking with dwarves about the adamantine mine will reveal that many were enslaved by an Omuan Queen to mine great quantities of adamantine that were transported to Omu. 5. Investigating entities that can’t truly die will lead to stories of the Nine Trickster Gods of Omu. 6. [/QUOTE]
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