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Troubleshooting slow narrative? (ToA, spoilers)
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<blockquote data-quote="Dan Chernozub" data-source="post: 7487619" data-attributes="member: 6899046"><p>Love your posts as usual Quickleaf.</p><p></p><p>May take might not work for your game, but for ToA it is, provided how big the world around the PCs is, to make things happen that would effect the PCs and give them more opportunities and subtly guide them towards the clues.</p><p></p><p>For example, if after 10 sessions and, I guess a few weeks of in game time, you party has accomplished anything of note and has some jungle credit, Stormfang might seek them out proactively to help her with her problem with the whattheirnames of Firefinger. If they tell her of their quest and ask her the right questions and help her, she can lead them to Saja N’baza.</p><p></p><p>Obviously, for this to work if the PCs have done something she would and that reasonably incentivise her to approach them proactively. But I hope you get the idea, with a truckload of NPCs in the adventure, at some point PCs are bound to do somethimng that will cause someone to act in a way that effects the PCs. They can be approached for help, threatened, attacked, there might be a manipulation attempt or a dozen other things.</p><p></p><p>In short - make them see consequences of their actions and choices & don’t let them feel as they are the only force that is in motion.</p></blockquote><p></p>
[QUOTE="Dan Chernozub, post: 7487619, member: 6899046"] Love your posts as usual Quickleaf. May take might not work for your game, but for ToA it is, provided how big the world around the PCs is, to make things happen that would effect the PCs and give them more opportunities and subtly guide them towards the clues. For example, if after 10 sessions and, I guess a few weeks of in game time, you party has accomplished anything of note and has some jungle credit, Stormfang might seek them out proactively to help her with her problem with the whattheirnames of Firefinger. If they tell her of their quest and ask her the right questions and help her, she can lead them to Saja N’baza. Obviously, for this to work if the PCs have done something she would and that reasonably incentivise her to approach them proactively. But I hope you get the idea, with a truckload of NPCs in the adventure, at some point PCs are bound to do somethimng that will cause someone to act in a way that effects the PCs. They can be approached for help, threatened, attacked, there might be a manipulation attempt or a dozen other things. In short - make them see consequences of their actions and choices & don’t let them feel as they are the only force that is in motion. [/QUOTE]
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