Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Troubleshooting slow narrative? (ToA, spoilers)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Harzel" data-source="post: 7488816" data-attributes="member: 6857506"><p>I've only skimmed pieces of ToA, and that was a while ago, so my comments are generic. The mission-oriented player (and others) might find it more satisfying to not stumble on clues serendipitously, but rather have access to sources of information be themselves the subject of quests. E.g., a diviner/soothsayer/mystic or just a knowledgeable NPC could tell them that the knowledge they seek is in thus-and-such dangerous location guarded by terrible beasts, deadly traps, etc. The source could be another NPC, a tome, a map, vision, whatever (I'm not sure what is appropriate).</p><p></p><p>Also, I sort of get the impression that the clues you are working with are themselves (deliberately) somewhat cryptic and/or partial information that has to be pieced together. Another advantage of the PCs 'earning' their way deliberately to a source of information is that it feels more legitimate to make the info they get more straightforward and concrete that just a 'puzzle piece'.</p><p></p><p>Just a thought off the top of my head. Hope it is of some use.</p></blockquote><p></p>
[QUOTE="Harzel, post: 7488816, member: 6857506"] I've only skimmed pieces of ToA, and that was a while ago, so my comments are generic. The mission-oriented player (and others) might find it more satisfying to not stumble on clues serendipitously, but rather have access to sources of information be themselves the subject of quests. E.g., a diviner/soothsayer/mystic or just a knowledgeable NPC could tell them that the knowledge they seek is in thus-and-such dangerous location guarded by terrible beasts, deadly traps, etc. The source could be another NPC, a tome, a map, vision, whatever (I'm not sure what is appropriate). Also, I sort of get the impression that the clues you are working with are themselves (deliberately) somewhat cryptic and/or partial information that has to be pieced together. Another advantage of the PCs 'earning' their way deliberately to a source of information is that it feels more legitimate to make the info they get more straightforward and concrete that just a 'puzzle piece'. Just a thought off the top of my head. Hope it is of some use. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Troubleshooting slow narrative? (ToA, spoilers)
Top