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Troublesome player/character
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<blockquote data-quote="delericho" data-source="post: 6576455" data-attributes="member: 22424"><p>Nothing wrong with pre-building your character, but you really should consult with the DM beforehand to make sure you're picking the right one of your five for the game. Since the player failed to do that, you're not under any obligation to change the game to suit - if he's playing that "boat anchor" character, don't hesitate to sink his ship!</p><p></p><p></p><p></p><p>Yep.</p><p></p><p></p><p></p><p>Am I imagining it, or have you posted about this character before? Because this sounds <em>awfully</em> familiar.</p><p></p><p>Anyway, when dealing with a Power Gamer, always be sure to apply <em>all</em> the rules. Which means that mixing the two lists is a no-no.</p><p></p><p>I don't actually have any problems with the rest of it. Well, beyond my usual prejudice against anything in 3.5e outside of the Core Rulebooks. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> But if those are the rules you're playing by, then he does seem to be following them.</p><p></p><p></p><p></p><p>Story-wise, that's enough right there to veto the class. But if you're not in a position to veto the class (as you say above), I'm not entirely sure what to say.</p><p></p><p></p><p></p><p>Honestly, a lot of this reads as you trying to badger the player into dropping his class, probably because he thinks he's found a rules exploit that he's going to use to wreck the game.</p><p></p><p>But it's seldom a good idea to try to fix mechanical issues with a story-based solution.</p><p></p><p>Question: if the player were playing a straight-up Cleric, would you be asking the same questions? Because such a character has all the same underlying story logic problems and is probably more problematic mechanically-speaking.</p><p></p><p>My advice, really, is to get together with the other DMs, and start applying the ban-hammer with gusto. If M has shown you a bunch of exploits, ban them.</p><p></p><p></p><p></p><p>The player isn't going to get the hint, and the more you press the story issues the more you'll piss off your players (not just M). Either talk to him <em>directly</em> about the conflicting playstyles, or eject him from the group.</p><p></p><p></p><p></p><p>So stop.</p><p></p><p>Seriously, stop trying to kill his characters, and instead just don't engage him in his power game. Make sure to use a wide variety of opponents, and he'll discover the limits of his exploit anyway - he's invested an awful lot into getting immunity to all save-partial spells, but that leaves him relatively weak against melee opponents, ranged opponents, or no-save spells. So make sure you use those - not exclusively, but in proportion.</p><p></p><p></p><p></p><p>If that's the case, and he really is annoying the whole group, then just eject him. 90% of the enjoyment of these games comes from the other people around the table, so it's just not worth playing with people who make the game less fun for those around them.</p></blockquote><p></p>
[QUOTE="delericho, post: 6576455, member: 22424"] Nothing wrong with pre-building your character, but you really should consult with the DM beforehand to make sure you're picking the right one of your five for the game. Since the player failed to do that, you're not under any obligation to change the game to suit - if he's playing that "boat anchor" character, don't hesitate to sink his ship! Yep. Am I imagining it, or have you posted about this character before? Because this sounds [i]awfully[/i] familiar. Anyway, when dealing with a Power Gamer, always be sure to apply [i]all[/i] the rules. Which means that mixing the two lists is a no-no. I don't actually have any problems with the rest of it. Well, beyond my usual prejudice against anything in 3.5e outside of the Core Rulebooks. :) But if those are the rules you're playing by, then he does seem to be following them. Story-wise, that's enough right there to veto the class. But if you're not in a position to veto the class (as you say above), I'm not entirely sure what to say. Honestly, a lot of this reads as you trying to badger the player into dropping his class, probably because he thinks he's found a rules exploit that he's going to use to wreck the game. But it's seldom a good idea to try to fix mechanical issues with a story-based solution. Question: if the player were playing a straight-up Cleric, would you be asking the same questions? Because such a character has all the same underlying story logic problems and is probably more problematic mechanically-speaking. My advice, really, is to get together with the other DMs, and start applying the ban-hammer with gusto. If M has shown you a bunch of exploits, ban them. The player isn't going to get the hint, and the more you press the story issues the more you'll piss off your players (not just M). Either talk to him [i]directly[/i] about the conflicting playstyles, or eject him from the group. So stop. Seriously, stop trying to kill his characters, and instead just don't engage him in his power game. Make sure to use a wide variety of opponents, and he'll discover the limits of his exploit anyway - he's invested an awful lot into getting immunity to all save-partial spells, but that leaves him relatively weak against melee opponents, ranged opponents, or no-save spells. So make sure you use those - not exclusively, but in proportion. If that's the case, and he really is annoying the whole group, then just eject him. 90% of the enjoyment of these games comes from the other people around the table, so it's just not worth playing with people who make the game less fun for those around them. [/QUOTE]
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