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General Tabletop Discussion
*Dungeons & Dragons
Troupe-Style Play in 5e (How would you make it work?)
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<blockquote data-quote="el-remmen" data-source="post: 8584243" data-attributes="member: 11"><p>Two of the three choices I plan to put before my group after the current campaign chapter wraps up involves a form of troupe play.</p><p></p><p>The simpler of the two options is starting another classic D&D campaign with new characters and when that campaign wraps up around the same level as the current one will be when it ends (let's say 8th or 9th level), the plots between the two will converge allowing the players to choose which of the two characters they want to play for any particular adventures that the group chooses to investigate (so kind of a modified west marshes game).</p><p></p><p>The more complex one is a re-imagining of the Dragonlance Chronicles and the War of the Lance, with each player making three characters to replace the core characters of that story that begin at 3rd level - starting by meeting up in Solace, but then allowing the plot to go where it will go based on player choice and using the original modules as a VERY loose framework (i.e. get rid of the railroading and allow for whole chunks to play out differently or be ignored altogether) and the players as a group choosing a different group of four characters (5 if we get a fifth player) to investigate and tackle different aspects of the war effort and the quest to defeat Takhisis and the Dragon hordes.</p><p></p><p>Edit to add: I plan for characters not involved in the current adventure to nevertheless earn 50% of what the active character gets based on a narration of what they've been doing in the meantime. So levels will be staggered a little bit, but I have never though of level differences of a level or two making much difference.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 8584243, member: 11"] Two of the three choices I plan to put before my group after the current campaign chapter wraps up involves a form of troupe play. The simpler of the two options is starting another classic D&D campaign with new characters and when that campaign wraps up around the same level as the current one will be when it ends (let's say 8th or 9th level), the plots between the two will converge allowing the players to choose which of the two characters they want to play for any particular adventures that the group chooses to investigate (so kind of a modified west marshes game). The more complex one is a re-imagining of the Dragonlance Chronicles and the War of the Lance, with each player making three characters to replace the core characters of that story that begin at 3rd level - starting by meeting up in Solace, but then allowing the plot to go where it will go based on player choice and using the original modules as a VERY loose framework (i.e. get rid of the railroading and allow for whole chunks to play out differently or be ignored altogether) and the players as a group choosing a different group of four characters (5 if we get a fifth player) to investigate and tackle different aspects of the war effort and the quest to defeat Takhisis and the Dragon hordes. Edit to add: I plan for characters not involved in the current adventure to nevertheless earn 50% of what the active character gets based on a narration of what they've been doing in the meantime. So levels will be staggered a little bit, but I have never though of level differences of a level or two making much difference. [/QUOTE]
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Troupe-Style Play in 5e (How would you make it work?)
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