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<blockquote data-quote="uzirath" data-source="post: 8087422" data-attributes="member: 8495"><p>I've seen the second version where each player has a stable of characters. That has worked well in my experience. I've seen it where each PC earns XP (or character points in GURPS) according to which adventures they participate in and I've seen it where all PCs are set at a given level of points (so even when characters are off-screen, they are progressing and can drop in at approximately the same power level). I prefer the latter; it seemed to encourage richer storytelling where each character was clearly Doing Things when they weren't in the spotlight. </p><p></p><p>I have not seen a campaign explicitly created to use your first variation of troupe style, with a single stable from which all players can pull. I have seen a few variations. With one-shot games, of course, players will often choose from a set of pre-gens. But that's not really the same thing. I've also seen it in games with larger groups where not all the players show up to each game. Other players may control the extra PCs. With a good group, this can be a lot of fun. I know that I look forward to getting to play a second character who is different from my main PC. It allows me to engage the fiction in ways that might be unrealistic for my own character. In this case, though, the original player still retains "ownership" of their character.</p></blockquote><p></p>
[QUOTE="uzirath, post: 8087422, member: 8495"] I've seen the second version where each player has a stable of characters. That has worked well in my experience. I've seen it where each PC earns XP (or character points in GURPS) according to which adventures they participate in and I've seen it where all PCs are set at a given level of points (so even when characters are off-screen, they are progressing and can drop in at approximately the same power level). I prefer the latter; it seemed to encourage richer storytelling where each character was clearly Doing Things when they weren't in the spotlight. I have not seen a campaign explicitly created to use your first variation of troupe style, with a single stable from which all players can pull. I have seen a few variations. With one-shot games, of course, players will often choose from a set of pre-gens. But that's not really the same thing. I've also seen it in games with larger groups where not all the players show up to each game. Other players may control the extra PCs. With a good group, this can be a lot of fun. I know that I look forward to getting to play a second character who is different from my main PC. It allows me to engage the fiction in ways that might be unrealistic for my own character. In this case, though, the original player still retains "ownership" of their character. [/QUOTE]
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